|21-05-2012, 11:32 AM||#1|
Join Date: Sep 2011
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Skinning in 3ds max 2010. The color don't move with envelope.
I am very new this kind of thing so not sure how I can explain this the best, but I will try. And sorry if I am using the wrong names.
I am using 3ds max 2010 64-bit
I have bought some models and they where rigged with Physique and I want to update it to skin. I have rigged one of them by my self by following some tutorials. Using the biped and skin modifier. It is looking ok, but it take allmost forever but I am allmost done with my first rigging. Only the fingers and the arms that need a little more work.
But I have about 5 models and i want to update all of them to skin so I tried kind of a shortcut so I can do it fast. I tried out the phy2skin and converted Physique to skin and it works. It is the same, but the rig is not perfect, but it never was with Physique either. Not sure if it is a bug or the work of the artist.
I want to move the envelope with the color (you know, the red, yellow and blue) but it is not working. It's seems that the colors are stuck on the different bones. If I do a skinning all by my self, the color moves with the envelope like it should, but not when I have used the phy2skin plugin.
Is it a way to fix this so the color moves when i move the envelope around so the mesh will look as I want when I animate it?
If I reset under the Advanced Parameters it works, the color moves, but then, I have to start all over and I was hoping I did't have to.
|21-05-2012, 01:45 PM||#2|
Join Date: Sep 2007
Location: cambridge, uk
Thanked 126 Times in 120 Posts
once a vertex weight has been set manually it is locked with a "modified" flag
if you open the weight table in skin modifier you can tick/untick the flags (its the column labelled M in this case) to enable you to affect weights using envelopes.
you can filter the weight table to only display selected verts etc.
|Greatpoopipe! Thank you:||
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