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Old 30-06-2012, 07:11 AM   #1
devalver3
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materials or lights should I do?

hello I have a problem, there are areas that I like, like this, which are marked with color red frame, no lights or if the material ... but half out blurry or noisy seems not speak English use the google translator, thanks for your time



loock my configuration
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Old 30-06-2012, 02:40 PM   #2
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Don't really get what u mean; can't u just increase the samples on ur blurry reflections??
Sorry I'm not a max user.
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Old 30-06-2012, 04:58 PM   #3
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Inrender settings:Instead o having adaptive subdivisions,have adaptive DMC (which renders out reflective and refractive Stuff out better but, at a slight cost of render time) and put that to about 100, and, have the noise settings to 0 ,004 instead of 0,01.
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Old 30-06-2012, 05:47 PM   #4
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firs tof all fix your lighting - its terrible. in every light parameters you have a options like : "affect difuse", "afect specular", and "afect shadows" . set these setting only to lights you realy want to have a specifi parameter cause now you have lots of reflections that goes from diferent light sources. than try using area lights and soft or hard shadows by playing with light and shadows parameters.
now chose what suggestion fits best your understanding of lighting a object and you are ready to go and play the famous "trial and error " game .
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Old 01-07-2012, 12:05 AM   #5
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hello went up to 0.93 refl glossines DMC will also change their properties and rendering I put noise 0.00, this being much better, but there is one detail rendering this long overdue ... and go like 2.5 hours there is a way of achieve the same finish but faster, but if you still look much noise ...


could you please explain me if I modify these red boxes alteration could happen, because I will not be rendering to every 6 hours to preview hehe thanks for your time.

PS: I do not speak English use the translator google
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Old 01-07-2012, 02:14 AM   #6
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I run this **** is so many ugly

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