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#1 |
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Join Date: Jun 2012
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FF XI Goblin
Working on my favorite baddy from MMO Final Fantasy XI. Just now starting to add in the details. Lots of tweaking still to do before I start my renders but figured I'd post for some C&C.
I feel like theres something I'm missing that will help me capture this better. Maybe I need a break ![]() |
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#2 |
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Wait, whut?
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Hey dude.
Welcome to Threedy. Since I see you're using Blender. You could beef the Goblin up a bit by using Blender's sculpting features. Or better yet, acquire either ZBrush or Mudbox and learn those (it's valuable knowledge). But also. Since, I see you're on the right track, and doing a good job while you're at it, I say you should finish up with a whole character.
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-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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#3 | |
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Quote:
I have a small update though. I wasn't liking the eyes and ears/holes so I redid them and reflowed some loops(again) to make it easier to put in some wrinkles. And an actual render ![]() |
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#4 |
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Redoing the ear modeling....Ugghhh
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#5 |
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He's getting a body
Ok so I've started the body. Still tweaking, it feels still to long for me. Not sure if its the legs or the mid section. C&C welcome.
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#6 |
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Is portfolio-less
Join Date: Jul 2007
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Looks to me that the head should be roughly the size of the torso. Good progress, keep it up
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My Character Creation Thread |
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#7 |
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Thnx set,
Here is a test render to check new proportions. I THINK I got it right this time lol. |
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#8 |
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This lil guy is finally shaping up to my liking Quick update before work.
Added gloves(unfinished) Top of the mask Attached ears(kinda) Added loop so I can start the stitching for the mask |
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