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#166 |
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Wait, whut?
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thanks dude.
I see what you're getting at. I ant him to look strong and powerful. Maybe I went a little too far with it, but we'll see it better when I put him together. Hereīs the magic gauntlet. I have to fix the red gemstones, but I can't be arsed to do a re-render ![]()
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-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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#167 |
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Wait, whut?
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I think I pushed the gold, a lot too far..
I tried something different with the legs, and, it came out ugly. I'll have to work on that a bit. Also just with the whole below waist area. And, I havenīt yet finalized the cloth. Also, the render's not top quality an sorry about that.
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-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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#168 |
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Wait, whut?
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I think this manages to tie it together.
Opinions are very welcome, since, I've hit a bit of a wall here.
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-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- Last edited by TekNeek; 18-09-2012 at 09:26 PM.. |
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#169 |
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Wait, whut?
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been a bit busy with Life and a bit sick of 3D-ing tbh.
But, I'm getting my head back in slowly. Done a preliminary of the boots and rest, to see how it work, and, I think it does so nicely. Next stop is quick sculpting the details, and fixing that damned cloth.
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-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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#170 |
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Wait, whut?
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Well Well Well.
I am done with the armor and design. Now it's just the cloth, Very slight fix of the staff amd posing left.
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-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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#171 |
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Wait, whut?
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Fixed Cloth, finalized staff.
Next Stop, Posing.
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-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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#172 |
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Wait, whut?
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Aaaaalmost there.
Just some spit and polish left, (as in: textures).
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-- Schedules are made to be behind something -- -- Deadlines approach logarythmically -- |
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