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#1 |
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Registered User
Join Date: Apr 2005
Location: Canada
Posts: 32
Thanks: 0
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3ds Max 2013 Transparency in viewport
Hi guys,
Is there any way to fix this as shown in the screenshot where transparent textures show up really pixleated and its really difficult to see through them? The texture looks better if I don't move the viewport around but whenever I move or update anything it looks like the image. Win 7 3DS Max 2013 64bit Nvdia Geforce GTX 295 using the Nitrous Option in 3ds max, Drivers are up to date. Anyone know how to make it look better? Cheers |
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#2 |
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in search of excellence
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It's due to Realistic viewport shading option max has since 2012 release. Change it to Shaded, and it won't be so jerky nor will it update with every move
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#3 |
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Registered User
Join Date: Apr 2005
Location: Canada
Posts: 32
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Omg thank you haha, so simple!
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#4 |
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in search of excellence
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No problem, happy to help.
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#5 |
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we gonnaa die young :)
Join Date: Oct 2011
Location: in pc
Posts: 368
Thanks: 34
Thanked 34 Times in 34 Posts
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LOL I THINK u did'nt use 2012 its a same feature...
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#6 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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turn off AO and it goes away iirc
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