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Old 30-05-2012, 08:11 PM   #1
Avila
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3ds max 2012 - Skin deformation lattice

I just finished weighting vertices on my model. Now I've finished with the deformation lattices for shoulder, elbow, knee, waist, and so on. But I only did it on one half of the model, I want to copy and mirror paste those lattices to the other side, but I can't figure out how. I've tried copying and pasting bones and vertices in mirror mode, pasted one of the lattices and twisted it. Didn't work.

Any tips? Thanks in advance
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Old 31-05-2012, 01:58 PM   #2
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copy your existing gizmo using the copy button on the gizmos rollout

select the opposite bone and verts you want to apply it to

create a new gizmo and then click the paste button on the gizmos rollout
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Old 31-05-2012, 02:39 PM   #3
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Hey poopipe. I tried that, but it pastes the lattice without mirroring it, it copies exactly as on the original side, and the result is far, far away from ideal. I also tried adjusting the twist value after pasting, but it only rotates the lattice in one axis, not two, and the lattice cp are upside down
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Old 01-06-2012, 09:09 AM   #4
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ah, I see. it probably doesn't support mirroring then.

to be honest I find these things hard to work with and much prefer to use skin morph
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Old 01-06-2012, 03:06 PM   #5
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Skin morph display issue

Ok, so I decided to try skin morph.

I'm able to create the morphs at the frame I need to, and can move them around, but I can't see the verts, nothing turns orange (see attached image). Any suggestions?
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