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#1 |
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Registered User
Join Date: Jan 2012
Location: Venezuela
Posts: 23
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3ds max 2012 - Skin deformation lattice
I just finished weighting vertices on my model. Now I've finished with the deformation lattices for shoulder, elbow, knee, waist, and so on. But I only did it on one half of the model, I want to copy and mirror paste those lattices to the other side, but I can't figure out how. I've tried copying and pasting bones and vertices in mirror mode, pasted one of the lattices and twisted it. Didn't work.
Any tips? Thanks in advance |
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,235
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copy your existing gizmo using the copy button on the gizmos rollout
select the opposite bone and verts you want to apply it to create a new gizmo and then click the paste button on the gizmos rollout |
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#3 |
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Registered User
Join Date: Jan 2012
Location: Venezuela
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Hey poopipe. I tried that, but it pastes the lattice without mirroring it, it copies exactly as on the original side, and the result is far, far away from ideal. I also tried adjusting the twist value after pasting, but it only rotates the lattice in one axis, not two, and the lattice cp are upside down
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#4 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,235
Thanks: 3
Thanked 126 Times in 120 Posts
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ah, I see. it probably doesn't support mirroring then.
to be honest I find these things hard to work with and much prefer to use skin morph |
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#5 |
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Registered User
Join Date: Jan 2012
Location: Venezuela
Posts: 23
Thanks: 7
Thanked 1 Time in 1 Post
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Skin morph display issue
Ok, so I decided to try skin morph.
I'm able to create the morphs at the frame I need to, and can move them around, but I can't see the verts, nothing turns orange (see attached image). Any suggestions? |
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