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Old 20-06-2012, 07:42 AM   #1
Limiter
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Punching holes in objects

I am currently researching ways to punch holes in objects cleanly.

One of the standard ways is to use boolean. But as we know, it isn't really useful because it messes up with your mesh especially if you have to punch many holes into that object.

For example, if I am modelling ceiling lights, I might punch a bunch of cylindrical holes into the ceiling to fit the lights in. But then the ceiling will have messed up mesh from all the hole punching from boolean.

Are there other ways to punch holes that are better than boolean?

edit: I watched this but it does not serve well if I want to punch complicated shapes into objects. http://www.3dtotal.com/index_tutoria...2#.T-F_WFvUCjA

Last edited by Limiter; 20-06-2012 at 08:12 AM.. Reason: Added link to web tutorial to show exceptions
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Old 20-06-2012, 09:08 AM   #2
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with complicated shapes you will have to work with more supporting edges for turboosmooth, or separating the smooth effect of turboosmooth by materials and/or smoothing groups.
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Old 20-06-2012, 10:08 AM   #3
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http://vimeo.com/10941211

try watching this. it will answer lots of questions and introduce some great simple and effective techniques . and you'll learn how to "punch" various shapes in to meshes no metter how complicasted it would be.
if this wont help try considering hireing professional modelers.
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