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Old 04-07-2012, 12:55 AM   #1
dwalker
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Join Date: Jun 2012
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Cashern

Hi guys, I modeled a character (Cashern), for testing, texture and lighting, the initial idea was to move from zbrush to 3ds max, but I made retopology and after I do not understand the normal map lol.

Made with 3ds max 2012,
Rendered: Mental Ray,
Post Production: Photoshop CS5
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