|
|||||
|
|
#1 |
|
Wayfaring Stranger
Join Date: Jun 2012
Location: UK
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
Hello. A few questions.
Hello 3D Total!
My name is Logi, and I've recently finished high school (the UK version). Since I have more than enough free-time now, I'd like to get into 3D Modelling. I am completely new at this, but it intrigued me enough so here I am. I have a few questions to ask, rather basic ones. I understand that some of the answers may conflict, but please give it your best shot anyway 1. As a complete beginner, what is the best software for me to start off with? I know there are several software that are incredibly competitive and similar (like 3ds and Maya), but what would be best for a beginner with no previous knowledge of 3D Modelling? I guess what I am looking for is enough tutorial information for me to get started, and an interface that I could navigate without problems. 2. Where do I find a good set of tutorials for the software? I don't mean singular tutorials. I'd much prefer it if a series of tutorials that progressed from beginner stuff to more advanced techniques as I went along. 3. How much will the lack of drawing skills limit me? I have about 6 years worth of experience in Photoshop, but I cannot draw to save my life. How much will this lack of drawing skill limit me in the design, concept, etc. of characters and other projects? I think that's enough questions for now, I shall ask more whenever I think of them. Thank you in advance for the responses. |
|
|
|
|
|
#2 |
|
ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 981
Thanks: 119
Thanked 137 Times in 131 Posts
|
Welcome to the forums Logi
Common Modelling softwares include Max, Maya, Softimage, C4D, Lightwave, Blender and Modo. I'm sure most of the guys would recommend Max for modelling as its relatively easy to pick up (if u practice) and is probably the most used 3D package. I use Maya and enjoy it for the most part. Cinema 4D is the other big package and is considered artist friendly but may not benefit u as much long term. Blender is the free program. If ur a student Autodesk will let u download Max and Maya for free here: http://students.autodesk.com/ U may consider picking up Zbrush or Mudbox later down the track for sculpting. Digital Tutors has a lots of good payed tuts to get u started. Alternatively the user manual has good tuts to Drawing skills aren’t really necessary (a lot of the guys on here cant draw). However they are always worth picking up if u want to concept and improve your quality of work. Remember if ur interested in getting into the games or film industry ur in a good position if your relatively young and have the time to practice lots ![]() Hope that helps |
|
|
|
|
|
#3 |
|
ʘὦʘ →
Join Date: Nov 2008
Location: Australia
Posts: 981
Thanks: 119
Thanked 137 Times in 131 Posts
|
This forum post by TekNeek should get you on the right track
![]() http://forums.3dtotal.com/showthread.php?t=84994 |
|
|
|
|
|
#4 |
|
Wayfaring Stranger
Join Date: Jun 2012
Location: UK
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
Thanks for the information Astro
I've decided to start off with Max as the software of choice, it appealed to me the most. Also how do I thank you for your post? Is there a button? I guess I'll be keeping this updated in the future with more questions. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|