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#1 |
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Registered User
Join Date: Oct 2002
Location: Portugal
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Leopard II
I'm making a Leopard II tank for a Half Life 2 mod called Armed Forces. The polycount now is 1722, and wasn't optimized. I will add much more polys and final model should have about 6000 polys. I also heard that HL engine suports 12000 in a vehicle but I dunno if is true or not (maybe not).
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#2 |
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Pixel Sodomizer
Join Date: Jun 2003
Location: Lisbon
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hey , very nice model indeed
good luck with ur project ![]() 12.000 polys ?? P.S - nunca mais t vi no msn mesenger ![]()
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#3 |
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Thanks StarWars
![]() Here is an update. The polycount is 3680. PS. Tive de formatar o meu disco por cause dos problemas com uns virus e ainda não instalei o MSM messangerLast edited by Vitor; 10-09-2003 at 07:46 PM.. |
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#4 |
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Here is an update. The polycout nao is about 4300 polys.
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#5 |
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Pixel Sodomizer
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man mal posso esperar para ver isso texturado
![]() Translation : cant wait to see it textured . P.S - arranja o 6.0 k ate saltas da cadeira ![]()
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#6 |
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Notta Member
Join Date: Oct 2002
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Looks great.
I doubt that the poly count is 12,000 polys. If so, I might need a new computer to play HL2.
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#7 |
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pianist
Join Date: Jan 2003
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lol VItor are you obsessed with HL2? It's like everything you make is created considering what HL2 can/can't do...I'm not saying it's an all bad thing and your tank looks nice but since this is the game art forum I'm advising you to reduce polycount on ALL your game models...why was (is) HL so succesful? because almost anybody can play it, they even made it work with a 486 processor! why? part of it is because the graphics weren't so demanding...think of us with weak computers whenever you decide to model something for a game, even if the game is HL2...good luck
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