>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Realtime/Low poly art
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 10-09-2003, 05:16 PM   #1
Cybertrickle
Registered User
 
Join Date: Aug 2003
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Animation Expert Needed For MMORG

Imagine a world of Chivalry, of honor, and of wonder.
Where Knights rule from fortified castles and Barbarians dwell in tents.
Dwarves mine for precious metal and rock in the hills while Elves protect their precious forests.
Beautiful Amazons seclude themselves in dense jungles and evil stalks the lands.
Immerse yourself in a quest that pulls you through wondrous lands of myth and fable,
where you take part in heart-pounding battles between good and evil.
Perhaps you are a student of the arts and have the very elements at your beck and call.
Hero or villain, life or death, you alone control your fate, and good or bad you will reach The Journey’s End.

-----------------------------------

Greetings!

I am the director of Journey's End. I am seeking talented people to fill
positions to take part in designing a game. Currently no positions are paid
and you will not be expected to work full time:

The Journey's End team has been working on this project for well over a year
now! Please email me at arthurium@cox.net if you are interested.

ScreenShots: http://www.truevision3d.com/html/mod...t=journeys+end

Job: Animation

Currently seeking experienced animators for Journey's End. Both motion capture and Key framing techniques can be used.

Last edited by Cybertrickle; 14-09-2003 at 06:07 PM..
Cybertrickle is offline   Reply With Quote
Old 10-09-2003, 08:17 PM   #2
viragoLDR
Registered User
 
Join Date: Aug 2003
Location: Oslo, Norway
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
You might want to list which program you use, how you want stuff to be animated, what do you want animated? Are you using bones systems and/or character studio, are the characters for animation already rigged, etc.. etc.. etc. =)
viragoLDR is offline   Reply With Quote
Old 10-09-2003, 09:13 PM   #3
Cybertrickle
Registered User
 
Join Date: Aug 2003
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
well the methods of animation at this point are pritty free range. I dont care if its any of the following. Because we are in the startup phase of the game programming, so we will advance into better, more realistic ways of animation at a later date.

Programs
-3d max
-TrueSpace

methods (or any other way im not familiar... because i am not a 3d guy... im the main software engineer)

-Bip'd, Skeleton -Character Studio
-BVH motions (made with motion capture software at my house)
-Other motion capture hardware/software


For the near future we just need very basic animations for some of the first characters that we are creating for the game. Currently we are trying to get the demo ready.
Cybertrickle is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 03:12 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission