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Old 07-01-2012, 07:25 PM   #91
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I'm just creating some food to decorate the dish...I've also given him arms. Still playing with the materials. The things on his back are supposed to be carrots.
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Old 07-01-2012, 08:48 PM   #92
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Great work guys, keep it up.

Kogen love it

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Old 07-01-2012, 11:32 PM   #93
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thanks guys. as for zbrush - i'm leaving it chained and locked for this chalange . i want to see how much can i compete with zbrushers using only modeling tools .
kogen - a realy impresive model you have here . i like it. finish it and you got my vote .
tongeert - looks tasty . hmmmm, one thought does not leave my head - how does it match with beer????
xxxcubanxxx - nice axe. all my life i heard stories about dragon slayers. think this will be oposite one - dragon the knight slayer .

keep it up guys.

so fiddled with my dragon for another hour. modeld his wings, fixed some topology issues and added flying equipment . still neads helmet and maybe a belt or some sort of short pants - will have to reaserch what looks best .
i have one idea to make my dragons beauty shot a short comic story board . (if i wont be lazy)
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Old 08-01-2012, 03:05 AM   #94
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Looking good there paulius, I think u could change the position of the goggles because they look a bit random

I started concerting up the design for my dragon, I think I might go with a female dragon protecting its eggs??
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Old 08-01-2012, 12:23 PM   #95
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Has anyone got any tips on creating realistic materials for food?
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Old 08-01-2012, 12:37 PM   #96
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A combination of noise shaders and well placed textures is a quick dirty way to acheive fairly good results..... otherwise it's full textures and painted texturing via unwrapping etc.
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Old 08-01-2012, 01:11 PM   #97
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I'm just creating some food to decorate the dish...I've also given him arms. Still playing with the materials. The things on his back are supposed to be carrots.
Hey this one is looking interesing I am wondeing about the render process too By the way who want to eat a dragon? another dragon? just wondering...
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Old 08-01-2012, 01:24 PM   #98
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Hey this one is looking interesing I am wondeing about the render process too By the way who want to eat a dragon? another dragon? just wondering...
my dragon would love to eat this dragon
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Old 08-01-2012, 01:50 PM   #99
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Looking good there paulius, I think u could change the position of the goggles because they look a bit random

I started concerting up the design for my dragon, I think I might go with a female dragon protecting its eggs??
A female dragon Nice sketch...
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Old 08-01-2012, 02:12 PM   #100
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Thanks everyone.

paulius: It's getting much more crazy. Great one. I really love his look and the rocket on his back. You might exaggerate it by adding more crackers... just an idea.

astroAJ: Nice start, looking forward to seeing more of the only female dragon in this comp.

tongeert: Haha great idea I'd really love to taste crispy dragon, yummy. I think working with as much references from food as you can and observe the way they reflect light is a first starting point. And I'd really use photo references like you did with the cucumber. Don't neglect your modeling neither cause it will add a lot of detail to your final rendering. For example bevel the edges of your cucumber slices slightly to make them more realistic.

xxxcubanxxx: Nice axe. He needs some arms.

I finished the modeling stage today and now need to give her some more details in ZBrush otherwise I could start to rig and pose her... ahhh so many possibilities.
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Old 08-01-2012, 02:46 PM   #101
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Thanks everyone.

paulius: It's getting much more crazy. Great one. I really love his look and the rocket on his back. You might exaggerate it by adding more crackers... just an idea.

astroAJ: Nice start, looking forward to seeing more of the only female dragon in this comp.

tongeert: Haha great idea I'd really love to taste crispy dragon, yummy. I think working with as much references from food as you can and observe the way they reflect light is a first starting point. And I'd really use photo references like you did with the cucumber. Don't neglect your modeling neither cause it will add a lot of detail to your final rendering. For example bevel the edges of your cucumber slices slightly to make them more realistic.

xxxcubanxxx: Nice axe. He needs some arms.

I finished the modeling stage today and now need to give her some more details in ZBrush otherwise I could start to rig and pose her... ahhh so many possibilities.
she looks cute and also dangerous
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Old 08-01-2012, 03:22 PM   #102
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Paulius, your entry looks really funny. I'd go for a traditional chineese texturing, have you got a plan for that already?

Kogen, it looks just as the ones you spect to see in movies, well done. Detailing and texturing should do a winner one.


As for mine, I defined the pose and I'll start detailing aswell. I don't have much time so I'll give BPR a try







And finally, sorry but I had to do this ^^

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Old 08-01-2012, 06:07 PM   #103
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Anyone know how I can make sauce? Creating the sauce in the texture or is there another way?
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Old 08-01-2012, 06:32 PM   #104
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It would be more realistic to model the sauce but since you're going cartoony you can go either way.
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Old 08-01-2012, 09:32 PM   #105
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Sorry I haven't posted anything recently, but here's where I'm at now. Thanks, everybody!
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