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#1 |
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Registered User
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2D or 3D artist required for freeware dungeon game
Hi me and a friend are currently working on a Dungeon Master type game called "Dungeon Maker" the difference with this is that its going to be fully feature packed, the engine will support both 2d and 3d graphics so we need anyone who is good in either you can see the games website located
HERE Im currently working on some ideas for how to layout the GUI which you can see the screenshots for below (WARNING LARGE FILES!) The game will come with a fully featured editor so people can make there own Dungeon Master type games Current Ideas for the the Game Fully remake the following levels from Bloodwych Eye Of the Beholder Dungeon Master 1 & 2 Support for multiple graphics sets Custimizable GUI Multi Lanuage support (i.e. elf and so on) Real time weather effects and days time Intelligent AI which you can communicate with Theres also loads more you can get a early download from the wishbone website. Please anyone whos interested in helping please contect myself at postmaster@madmunky.plus.com or wishbone who is the main programmer on wishbone2003@hotmail.com ![]() ![]() ![]() ![]() |
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#2 |
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Pixel Sodomizer
Join Date: Jun 2003
Location: Lisbon
Posts: 685
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ehehehe looking reaaly good
i might help ya out in 2d, since i only started 3d in 3 months:P
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Temporary portfolio displaying just 5 works.... |
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#3 |
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Registered User
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Thanks, Any help is needed. If people are going to help with 2D then at the moment we are trying to work on the GUI system so any ideas or pictures are more than welcome
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#4 |
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Registered User
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Anyone interested in helping out?
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#5 | |
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Registered User
Join Date: Sep 2003
Location: Huntington Beach CA
Posts: 3
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Quote:
I will help in anyway I can.... What you need ? |
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#6 |
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Registered User
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Well cause no one answered me i thought i'd give 3D studio a crack and this is what Ive come up with. Remember I've never done any 3D before and also these are low poly so that will work in the game
![]() Axe ![]() Sword ![]() Hammer ![]() Key ![]() |
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#7 |
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Registered User
Join Date: Sep 2003
Posts: 70
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I would be happy to help in anyway i can, not too much 2D thou,, but im sure i could assist in some way.
MadMunky: I must comment on the axe, well it looks more than a hammer than an AXE i say strech the edges furter out and make them sharper to get a better "Axe-Like" look. And for future reference try to use GI (Global Illumination) or Skylight (Brazil Direct And Indertect Illumination will work) for rendering the scenes, it will give the objects a more in-game feel than the spot light you have. Tell me, what will the polycount limit be in this engine ? knowing that could REALLY help out.
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Intel Celeron 2.0 GHz @ 2.4Ghz 384 Clock 2 SDRAM (REALLY old) nVidia GeforceFX 5700 Ultra ---------- 3D Studio Max 5 & Brazil 1.0.3 3D Studio Max 6 ---------- - Vezen í þér marh !! |
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#8 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,766
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I need to get back into modelling so I _might_ be able to help out. As per SteelViruZ's comment it would be useful to know
1. poly counts for objects and characters 2. max texture size and number per character 3. Engine capabilities - alpha mapping, two-sided textures and so on. Drop me an e-mail if you want some help: spud@perversonality.com |
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#9 |
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Registered User
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1. poly counts for objects and characters
No to sure on this one, will have to see how much they slow down the game, but lower the better or faster ![]() 2. max texture size and number per character 512x512 3. Engine capabilities - alpha mapping, two-sided textures and so on. Should he able to support all these things ![]() |
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#10 |
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Registered User
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I've been working on some objects so let me know what you think
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#11 |
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Registered User
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A Chest
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#12 |
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Registered User
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Chest Open
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#13 |
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Registered User
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The objects im most stuck with are Bread and Bags does anyone have any tips on how to do these and texture the Bread?
Thanks |
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#14 |
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Registered User
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And another object i just made
Trolls Axe |
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#15 |
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pianist
Join Date: Jan 2003
Location: Sweden
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guess the objects look nice, why don't you make a compilation of all the objects and post them in a single image? or even better, post some pictures from the game, that'll be much more interesting...anyone here can model a lowpoly piece of cheese or a chest, show something from the game like I try to do in my thread, that'll be more interesting...anyway, guess it's pretty useless to post in the game art forum, not many people take their time to reply here, so it wouldn't surprise me if people didn't reply more after you do that i dunno...nice interface though and good luck with the game
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