>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Realtime/Low poly art
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 21-09-2003, 02:22 PM   #1
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
Sig P-220

Here is another model I been working on. The polycount is 1200 polys.
Attached Images
 
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.

Last edited by Vitor; 21-09-2003 at 02:25 PM..
Vitor is offline   Reply With Quote
Old 21-09-2003, 08:45 PM   #2
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
looks good but i think that handles a bit bulky...
SniperMaster is offline   Reply With Quote
Old 22-09-2003, 06:35 AM   #3
Pablo!
Registered User
 
Pablo!'s Avatar
 
Join Date: Mar 2003
Location: Poland
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
nice, but polycount is not too high for this smal gun?

greetings
__________________
Im looking freelance jobs...
----------------------------
Pablo! is offline   Reply With Quote
Old 23-09-2003, 08:05 PM   #4
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks for the comments

Pablo: I don't think the polycount is too high because games like UT2003 uses about 1500 polys. And also this was done for mod for HL2, and I have seen weapons with +3000 polys for this game.

I'm trying to texture it, but I suck in texturing. And I'm starting to think that Corel Photo Paint isn't the best program for texturing...
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.
Vitor is offline   Reply With Quote
Old 01-10-2003, 05:00 AM   #5
dave3d
Registered User
 
dave3d's Avatar
 
Join Date: Sep 2003
Location: Sweden
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
UT 2k3 has no weapon that exceeds 500 polys and half-life 2 weapons are about 1000.
__________________
I'm dave aka. coldblooded

Visit the 3dtotal IRC channel:
#3dtotal @ Quakenet
dave3d is offline   Reply With Quote
Old 06-10-2003, 07:06 AM   #6
OTD2
Registered User
 
OTD2's Avatar
 
Join Date: Jan 2003
Location: Savannah, GA, USA
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to OTD2 Send a message via Yahoo to OTD2
Thumbs up

i love the gun, i own a sig... it's a sig p2009 pro model. keeps me safe living here in the ghetto. oh well, nice modeling, i am currently attending the Savannah college of art and design and am a junior in the interactive and game design track. i recently took a class that required a weapon model and i believe our max poly count was 800 poly's. 1200 is a bit high but it is possible. probably wouldn't use that many polys though on a basic handgun though, maybe on something larger like an m-16 or an other larger weapon. Mercedes WIP
__________________
*"Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together...."
OTD2 is offline   Reply With Quote
Old 06-10-2003, 05:58 PM   #7
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
Quote:
UT 2k3 has no weapon that exceeds 500 polys and half-life 2 weapons are about 1000.
. . .
Hmmmm.no.
SniperMaster is offline   Reply With Quote
Old 06-10-2003, 06:11 PM   #8
Emperor
Cookiefreak
 
Emperor's Avatar
 
Join Date: Oct 2002
Location: Lund, Sweden
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Target polycount for HL2 weapons is about 2000 - 2500 for the weapon models developed for the game itself but it can handle more then that. Character target count is 7000 - 7500. I thin that I wouldn't really call that low poly anymore. It's starting to blend into mid poly. Like Colin McRae with its 14000 tris for the main car model. YOWZA. But as SnipaM so delicatly put...500 and 1000???...erm, no
__________________
"Stop looking at me...you cookie freak!
Emperor is offline   Reply With Quote
Old 06-10-2003, 06:33 PM   #9
Molkien
Registered User
 
Join Date: Dec 2002
Location: Savannah, Ga
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to Molkien
just because a gun in HL2 can be 2000 polies, doesn't mean you should use 2000 polies for a weapon, especially one as small as a pistol.

i'd like to see a wire frame of this weapon.
Molkien is offline   Reply With Quote
Old 06-10-2003, 06:50 PM   #10
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks a lot for your comments

I heard many time people saying things like: "just because HL2 engine handles more than 2500 polys in a weapon, this doesnt mean you should use 2500 polys in a weapon". And I really don't understand why people say this. It dosen't make any sense to use 500 polys in a weapon in the HL2 engine.

I made some more models to Armed Forces HL2 mod.
Here is the MRLS. (the polycount is 2300 polys)

Check our website at www.nexusarts.homestead.com
Attached Images
 
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.

Last edited by Vitor; 06-10-2003 at 07:00 PM..
Vitor is offline   Reply With Quote
Old 06-10-2003, 06:56 PM   #11
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
... and here is the RAH-66 Comanche. It's stills a WIP, and the polycount is 1088 polys.
Attached Images
 
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.
Vitor is offline   Reply With Quote
Old 11-10-2003, 04:08 PM   #12
sarN
Registered User
 
sarN's Avatar
 
 
Join Date: May 2003
Location: Massachusetts, USA
Posts: 2,238
Thanks: 0
Thanked 6 Times in 6 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place is SMC #36 
Total Awards: 8
those look great
the reason people probably say not to use all of the 2500 polys or whatever is because it might not run as well on the lower end computers
te pistol look sthe best to me so far :P
sarN is offline   Reply With Quote
Old 11-10-2003, 07:51 PM   #13
Vitor
Registered User
 
Vitor's Avatar
 
Join Date: Oct 2002
Location: Portugal
Posts: 803
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks sarN.
I'm starting learning photoshop, and I hope to make some cool textures soon...
__________________
http://vitorferreira.wordpress.com

Looking for freelance work.
Vitor is offline   Reply With Quote
Old 11-10-2003, 09:14 PM   #14
Heretic
Madness..Madness..
 
Join Date: Aug 2003
Location: Supermassive Blackhole
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
The sam launcher is very good. The comance still looks a little too low poly imo. I am sure it'll be great when you complete it. The p220 is great but the handle looks too boxy and bulky.
Heretic is offline   Reply With Quote
Old 12-10-2003, 04:27 PM   #15
nendo
Registered User
 
Join Date: Sep 2003
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
vito why don't u write a tutorial on how to make guns and stuff. that would realy help people

fantastic models u have btw
nendo is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 10:16 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission