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Old 23-09-2003, 07:18 PM   #1
thejackal
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Rifle

Max polycounter says 686
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Old 23-09-2003, 07:19 PM   #2
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wire

wire
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Old 24-09-2003, 03:21 PM   #3
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Modeling nice...but textures more work to be good...

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Old 03-10-2003, 07:22 PM   #4
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quick scope update, now 800 polys
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Old 03-10-2003, 11:58 PM   #5
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Looks nice, but you could really clean it up and drasticly lower the poly-count. And you post a bigger wireframe, and i can show you what I mean.

BTW:If your using max with editable poly and then use poly counter, thats wrong. It will count any type of polys, but if you convert it to editable mesh, then poly count it, you can see the polycout as the engine would see it. Because engines usually use triangles, unless it supports quads.
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Old 04-10-2003, 05:47 PM   #6
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thanks goj, i wasnt sure if the polycounter was telling me what i really wanted to know. usually i use maya which says explicitly the frame triangle count.
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Old 07-10-2003, 11:20 PM   #7
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Well, you can probably cut down the polys on the handle part (where you rest on your other hand when you shoot), because there are a lot of them there. It would still have the same shape pretty much.
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