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Old 26-09-2003, 12:04 AM   #1
thejackal
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chopper wip

working on a chopper right now, ~1700polys

c&c welcome
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Old 29-09-2003, 04:21 PM   #2
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oh my god

thats so bad, what did you make it in? ugg show a wire frame ugg, no paint textures.
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Old 29-09-2003, 06:33 PM   #3
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Eh, a chopper has 2 or 4 propellers on the top, not 8.

Show some support john silver.
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Old 29-09-2003, 06:35 PM   #4
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he has 4 propellers. Or am I counting wrong
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Old 29-09-2003, 07:01 PM   #5
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Although the 2 or 4 bit isnt strictly to every helicopter, for the type of helicopter (i think) your modelling, it should be two-blade based:



I agree with snap about showing more support, however it would be good to see an unpainted/textured version of the aircraft and wireframe to allow us to help you out further.

You seem to have some very round cylinders, if this is for a game you might want to have a look into reducing the poly count atm, but the only real way i can suggest anything to reduce the count is from a wireframe.

I'd suggest having a look at the main blades, sorting something out with a propeller on the tail and tweaking the "legs" of the helichopper so that they connect smoothly without overlap.
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Old 30-09-2003, 02:55 PM   #6
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okay i'm sorry

but that's sooooo... awful, i just can't help myself. i thought my helicopter from about a year ago was bad but this, i seen barely worse autocad helicopters. go read some tutorials, or somthing, do research, read the 3ds max bible, or something, anything to improve those skills, they're there just biuld on what you know and read a lot. I have found that just doing research on 3dt and in books has helped me a lot, rather then slugging it out in the trenches, I tended to learn things wrong by just doing it.
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Old 30-09-2003, 03:35 PM   #7
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Re: okay i'm sorry

Quote:
Originally posted by john silver
i thought my helicopter from about a year ago was bad but this, i seen barely worse autocad helicopters. it.
But your chopper is not lowpoly, now is it?
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Old 30-09-2003, 03:52 PM   #8
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its some ass alright

thanks for the harsh crits guys

i think ill go back to the lab and work on this bad boy a little bit more
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Old 30-09-2003, 04:01 PM   #9
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much more
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Old 30-09-2003, 04:16 PM   #10
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john silver: it's soooooooooo.....awful, I just can't help myself...seriously, that chopper sucks ass, it's almost as bad as thejackal's (no offense man) PLUS it ain't low poly...If you want to set an example of how a chopper should look, post something proper, not some **** you did a year ago...lol, take your own advice
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Old 30-09-2003, 06:16 PM   #11
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Really that is a bit high poly for the shape you have there. I got a suggestion for you. Try n block out the shape of a Hi.lo with as FEW polys as you possybly can. Don't mind if it ends up looking like a peice of crap just mind the plycount. You should be able to get away with under 200. Just make it boxy as hell but still being able to see that it is a chopper. Thenstart to cut in details. Slowley but not too much. Work your way up like that. If you do it wrong do it again. I know this may sound like a pain in the ass and..it is. But there is no better way to learn then pratice and do it alot. !

Heres one I did quickley to show u what I mean. I used spline triangles and just added cross section modifier and surface at 0 segments n then made into polys. It consists of 128 triangles.
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Old 01-10-2003, 12:58 AM   #12
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cylinders eh?

heres an update, down to ~848tris
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Old 01-10-2003, 08:28 AM   #13
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Don't like that maya interface...change it !!!

Looks MUCH better :d! Very very nice !
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Old 01-10-2003, 01:34 PM   #14
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huh?

why do you not like the maya interface? personally having upgraded from max 3.1 to maya i have never looked back
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Old 01-10-2003, 03:35 PM   #15
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Was a bit of a joke me being the max evangelist and all. I have looked into maya a bit mut I still preffer max in many ways when it comes to modelling and shaders. And 3.1 is very different from 5.1 ! Maya has some advantages of course. It's always like that. When I have time I will try n learn Maya some more. Seems its the tool to know these days but that depends of course on what you want to work with. Knowing more then one of the softwares izn't a bad thing either !
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