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#16 |
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Registered User
Join Date: Apr 2011
Location: Germany
Posts: 621
Thanks: 70
Thanked 96 Times in 96 Posts
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it gets better with each update
but you should narrow the jaw a bit and look at some references for the abs keep going ![]() |
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#17 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
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Quick concept. I just can't paint concepts so I did a 3D sketch ^^
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#18 |
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Your Cuban Daddy
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I like this one, is it a concept for the Sea Creature Challenge?
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#19 |
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Registered User
Join Date: Jun 2009
Location: Bellingham, WA
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Haha he's got the same frowny mouth as your dragon!
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#20 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
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Jussslic, haha it's my signature! Nah the mouth won't be like the doggie one this time :P
Xxxcubanxxx, indeed it's a sea creature but that topic inspired me for cgsociety's "Armed and dangerous". The concept lacks a lot of stuff, but yesterday I focussed on finishing the male anatomy since it will be perfect as reference and a great concept tool. Only things left are hands, feet and it goes for retopology. Then I'll add in max or maya the fins and all. I just need to see if my base is enough to fight decently over there. There's gonna be a bunch of awesome entries for that comp. Don' you guys feel like joining? Maybe I can work a bit more on a figure I discard from this concepting stage that makes it for the sculpting challenge. Last edited by wil_himura; 31-01-2012 at 06:55 AM.. |
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#21 | |
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Registered User
Join Date: Jun 2009
Location: Bellingham, WA
Posts: 110
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Quote:
I'm really disappointed it's Mudbox only though... it took me soo long to get the hang of ZBrush and it's hard enough staying up to date on all the new features they keep adding... I'm not sure I wanna dive into another sculpting app right now. Last edited by Jussslic; 31-01-2012 at 07:05 AM.. |
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#22 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
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I've seen a few hours of video already about how mudbox works and it's pretty much the same than zBrush. It just may take more time to get where you want with it until you get used to it. And they provide a full trial license to play with till the dead line
Mudbox has some great features I wanna try out. |
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#24 |
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Lighter/Compositor
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awesome sculpts man, I really love the dragon, it has so much character. Your human anatomy is really great as well. Keep it up!
Wish I had time to come up with a concept for the competition, I always get stuck and never seem to finish when I do competitions.
__________________
Check me out on DeviantArt! - http://mckronic.deviantart.com/ 2009 Demo on youtube - http://www.youtube.com/watch?v=9QaxYcy6VBI |
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| GreatMcKronic! Thank you: | wil_himura (31-01-2012) |
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#25 |
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Your Cuban Daddy
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Yeah, too bad it's Mudbox only would be the perfect opportunity to learn it as you go along, but I don't have the time right now. Theres's still plenty of time left so who knows, could give it a go
prizes are really good. |
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#26 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
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I've got a student Mudbox and Maya license, actually I work for a bank (yeah, those that brought us to the crisis ^^)
until I get any income of my 3D skills which is not likely to happen hehe, I'd like to take benefit of those tools integration. I hope that being Mudbox only stops all the great ZBrushers from entering ^^ |
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#27 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,558
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well actualy there isnt much diference betvien mudbox and zbrush. mudbox is great at texturing and zbrush cant even compete in this. as for sculpting mud doesnt have hundred usefull brushes or twent other tools and fuctions that looks awesome in perview videos but ou never use them outside your sketching cause its realy crap.
so i look at mudbox as a optimised zbrush for serious work but i dont realy like that mudbox is kind of weak at handling large amount of polies and complex sculpts. and most of the editing you must do out of mud. for egsample: retopo, uvw, base mesh, posing . thats why i am still working with zbrush and never update it unless i feel like i am in stone age and i realy do need to update. in my opinion the best zbrush version is 3.1 . others just get worse and worse,and this hardsurface sculpting thing is just a waste of time. Last edited by paulius-st; 31-01-2012 at 03:41 PM.. |
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#28 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
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I don't have nuff experience to poly-make a model... I just can't see it coming out of a box, from a sphere.. that's different xDD so I use zbrush a lot for concepting. Dynamesh increased my speed A LOT
Now I can sketch ultra fast and then retopo the thing out and keep on moving in a few hours. But I'm with you, you usually get only to use a small % of the tool we have...I think that pixologic guys pretend that the ppl that won't animate their models or use them in realtime engines just stay on their app for all their workflow long. If they could they would also pretend you to stop using photoshop (or any other similar package). I feel comfy sculpting and most of my models won't make it even for rendering in an external tool, that's why I love it. I can get beatifull pieces, study the shapes, colors of things in just one tool. Edit: I say this obviously because the day doesn't have enough hours for me to explore everything... you know if got a dog, a g/f, a job ... And I like beer and football so... only a few hours left for 3D here ![]() Last edited by wil_himura; 31-01-2012 at 04:23 PM.. |
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#29 |
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Your Cuban Daddy
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just a matter of preference, Zbrush is just a plethora of options and I love the hard surface sculpting, amazing things can be done if you do it right.
Can it be done on software like Max or Maya? absolutely, but you can't compete with the fast results Zbrush offers and in my opinion looks damn good. ![]() |
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#30 |
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Noobie
Join Date: Jun 2008
Location: Valencia (Spain)
Posts: 327
Thanks: 21
Thanked 18 Times in 18 Posts
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About the discussion we had yesterday, I found this which I think is incredible, really, really useful:
http://vimeo.com/3014923 |
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