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Old 05-04-2012, 03:28 PM   #61
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more grunge and scratches and it will look pretty close...maybe some popping colors and some glowing parts
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Old 05-04-2012, 03:33 PM   #62
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thats realy a uber gun . looks good with this toon shder .
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Old 05-04-2012, 03:45 PM   #63
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Toon shader makes everything look cool
@xxxcubanxxx will fiddle with it more a bit later down the track when I have some free time again
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Old 10-04-2012, 07:59 AM   #64
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You definitely got the Borderlands look going on. Already made that association with the Uber Gun 2.0.
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GreatAramor! Thank you:
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Old 10-04-2012, 11:48 AM   #65
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yeah gun looks good dude
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Old 12-04-2012, 03:23 AM   #66
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Space ship for project, done in 2 evenings. Deadline is fast approaching and I'm going insane lol. Just a Mudbox screen for now.
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Old 12-04-2012, 12:10 PM   #67
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sweet jesus that's nice!
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Old 12-04-2012, 12:20 PM   #68
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space ship from start to finish took 2 evenings - modeling, texturing the works?
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Old 12-04-2012, 12:57 PM   #69
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When I mean evening I mean long evening so total about 10hrs for the lot, modelling, texturing, uv mapping. It feels rushed and I don't like the design but I wanted to merge the designs I had drawn up earlier into something a bit more recognisable as a traditional spaceship. Making this felt like the ultimate SMC lol but it taught me some valuable lessons and I'm not out of the deep end yet with this assignment ;_;

And another update

http://www.youtube.com/watch?v=pW0dtBmbcc0
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Old 12-04-2012, 01:01 PM   #70
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Quote:
Originally Posted by astroAJ View Post
When I mean evening I mean long evening so total about 10hrs for the lot, modelling, texturing, uv mapping. It feels rushed and I don't like the design but I wanted to merge the designs I had drawn up earlier into something a bit more recognisable as a traditional spaceship. Making this felt like the ultimate SMC lol but it taught me some valuable lessons and I'm not out of the deep end yet with this assignment ;_;

And another update

http://www.youtube.com/watch?v=pW0dtBmbcc0
Modesty is this your truest form? Acting like it's nothing :P

Well honestly i haven't tried anything closely project wise to your spaceship, but for now i can say really nice especially given the fact the amount of man hours you put into it.
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Old 12-04-2012, 02:01 PM   #71
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don't get what u mean rocneasta, but thnx I guess?? lol
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Old 12-04-2012, 02:37 PM   #72
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Very nice fluid and smooth landing animation matey, looks really great, how's your system holding up animating with all that in the scene?
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Old 12-04-2012, 04:32 PM   #73
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Maya's starting to struggle a bit and there's nothing I can do about it because Maya's viewport sucks and it has issues with my GTX460 GC, the scenes is only about 1.5mill polys and animating at about 30-35fps.

Times literally disappearing before my eyes and I only have a few weeks left to get this finished. I originally was going to have a fully textured scene with amazing details etc but it’s not a realistic goal and my tutor is especially worried that I'm not going to get this finished.

I think my best approach will be to paint over the scene in PS then layer the animating spaceship on top. This should cut down rendering and texturing time and it's the only real way I see this getting finished in time 0.o

Good or bad idea??

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Old 12-04-2012, 05:18 PM   #74
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Great job there.
I think that the painting over in Ps is a good idea, well, better than Dont make it on time Good luck with it!
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Old 12-04-2012, 05:22 PM   #75
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yeah good idea if you do that you could make it a large render (larger than final output ) and you could fake a camera move in AE so it doesn't look static
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