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Old 12-04-2012, 06:10 PM   #76
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slightly off topic was gonna get Final Cut Pro is it any good? easy to use, never used AE either.
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Old 12-04-2012, 06:17 PM   #77
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never used final cut but AE is pretty similar to PS but for video etc plus youve got videocopilot to teach you how to use it

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Old 12-04-2012, 10:48 PM   #78
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slightly off topic was gonna get Final Cut Pro is it any good? easy to use, never used AE either.
used FCP for some time, even took certification exam from it.

Simply put it's as most things on mac user friendly and gets the job done the way you want it. Doesn't take much getting used to, and have numerous effects to choose from and create. But main thing is that it's video editor first effects second.

And if you wanna play with it, don't get the latest version cause almost every professional out there, even Apple Master trainers ran away from it
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Old 15-04-2012, 09:17 AM   #79
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probably the last clay render I'll do for now. Didn't smooth some of the object. Now onto slapping some shaders onto this thing and figuring out the lighting -_-
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Old 15-04-2012, 09:30 AM   #80
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looking really complex, i hope you just modeled the basic shape then copied details on the surface. Any chance you will add some detail to the building it self, behind the door- Looks a bit out of place, when compared to the highly detailed landing pad.
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Old 15-04-2012, 10:20 AM   #81
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Most of the objects have been instanced to speed things up, it would have taken forever to model each one lol. I would like to add more detail to the building but I'm running out of time so I might have to add some extra details in PS when I do the paint over.
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Old 15-04-2012, 10:34 AM   #82
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nice man

but you forgot the candles lol

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Old 15-04-2012, 01:11 PM   #83
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Mamma! Great details Astro!
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Old 15-04-2012, 04:18 PM   #84
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Very nice work!
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Old 17-04-2012, 10:29 AM   #85
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Thnx guys for the comments there always good motivation

I've done a quick dirty UV mapping so I can apply some base textures. I'm not very good at procedural shading so I figured it would be faster for me to do UV's.

Tried fiddling around with lighting but realising that it is very difficult to get a bladerunner look in fact its dam hard. My lighting skills may damage the rest of the piece so I'm trying to figure out an alternative which maybe is to go for a sunset mood... but this would go against my original concept.
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Old 17-04-2012, 11:05 AM   #86
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you can always get the basic mood out from 3d software of your choice and then fiddle with the colour in post production
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Old 17-04-2012, 11:54 AM   #87
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if you want the bladerunner look your gonna need optical flares plugin for AE

maybe go abit darker don't be scared to have some of the image in shadow then maybe lights from the ship

hope ya dont mind again just trying to help mate
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Old 17-04-2012, 12:49 PM   #88
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Dude that looks so cool... can u complete the rest of my assignment lol.
Back to the drawing board for now then
What would be the best way to approach the background city if I had one, would I just comp one in or maybe use a greeble script etc?
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Old 17-04-2012, 12:54 PM   #89
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lol a gaint matte painting that you can scroll along with the camera maybe or greeble yeah

tut here = http://www.digitalurban.org/2008/03/...cityscape.html

just follow that then whack in some futurist type building inbetween

specular highlights will pop nice if the scene is darker to

would have to be super detailed by the time you got some fog and dof in you wont notice as much

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Old 17-04-2012, 01:11 PM   #90
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Cheers I found an alternative because I'm using maya
This scene is getting bigger and more complicated U guys fill my brain with to many awesome ideas.
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