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Old 28-01-2012, 08:54 PM   #1
darbeenbo
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[UDK] Cyberpunk Hotel - WIP

The premise is a skeezy hotel in a BladeRunner meets Dark City universe, with a little bit of Bioshock and The Matrix thrown in for good measure. So it used to be classy and nice, but it has been retrofitted with new tech over the years, is in disrepair, wet from the constant film noir rain and is mostly inhabited by prostitutes, drug addicts, etc. Right now most of the objects just have basic materials on them, aren't unwrapped, and may not even be the final geometry but this is where I'm at.

One thing that I'm struggling to get across is a good contrast between the deco, classy elements and the "80's version of future tech" stuff. I've got a few crt monitors/tvs thrown in there, but I need to push it further. The bed design needs some love, and the room doors will also be all clunky future tech as well. I'd like to get an atm somewhere in the entrance, and pimp out the front desk to a cooler design. Any suggestions or references for this kind of stuff would be appreciated. I've watched through bladerunner and dark city multiple times while working on this to get inspired.










And a little bit of prop pimpin.


Hi Poly


Low poly (I'm considering using the dx11 tessellation to get some more depth in this, but I'm curious what y'all think.)


Thanks for stoppin' by.
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Old 30-01-2012, 05:19 PM   #2
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Wow a lot of stuff you got going on ther, Looking nice ^^
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Old 31-01-2012, 04:16 PM   #3
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Love your inspirations, man.
Looking solid. Keep it up!
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Old 02-02-2012, 10:46 PM   #4
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Loving the mood of these shots! Keep going!
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Old 17-02-2012, 11:01 AM   #5
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Appreciate the input duders!

I've been working a bit trying to get the material right for the bench here. I've added a bit more detail to the bottom that I baked down from sculpting. I've also made the legs a bit larger, and brought them more towards the center to support more weight:


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Old 26-03-2012, 08:10 AM   #6
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Blargh. Far too long, so little update. Heres where I'm at with the armoire/dresser shared texture:

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Old 26-03-2012, 09:47 AM   #7
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very nice
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Old 30-03-2012, 09:32 AM   #8
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Thanks man!

It was pointed out to me that the area of the hinge that screws in would be on the inside of the doors there, so I reworked that area a bit. Dirty'd up the texture a bit with a bit o grime and scratches. I also went an made a proper spec map as well:


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Old 30-03-2012, 02:17 PM   #9
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wow, some amazing work in here. Good luck with it
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Old 09-04-2012, 03:18 AM   #10
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Nice job so far, the textures are pretty good, keep going.
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Old 09-04-2012, 03:47 AM   #11
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lots of gud stuff..
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Old 09-04-2012, 04:38 AM   #12
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Thanks guys! I appreciate the support!

A nice little breakdown of the bench now that its done:






and the new beginnings of the front desk:

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Old 09-04-2012, 04:54 AM   #13
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Nice, you made really good use of the normal map.
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Old 16-04-2012, 08:29 PM   #14
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A bit of a small update here. Made a real carpet texture, messed with lighting a bit, and added detail to the half-circles on the railings:



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Old 17-04-2012, 12:18 AM   #15
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Real nice!!

still think it a bit too clean but i don't know where your project is going
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