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#1 |
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Environment Artist
Join Date: Mar 2011
Location: Burlington, Vermont
Posts: 58
Thanks: 0
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[UDK] Cyberpunk Hotel - WIP
The premise is a skeezy hotel in a BladeRunner meets Dark City universe, with a little bit of Bioshock and The Matrix thrown in for good measure. So it used to be classy and nice, but it has been retrofitted with new tech over the years, is in disrepair, wet from the constant film noir rain and is mostly inhabited by prostitutes, drug addicts, etc. Right now most of the objects just have basic materials on them, aren't unwrapped, and may not even be the final geometry but this is where I'm at.
One thing that I'm struggling to get across is a good contrast between the deco, classy elements and the "80's version of future tech" stuff. I've got a few crt monitors/tvs thrown in there, but I need to push it further. The bed design needs some love, and the room doors will also be all clunky future tech as well. I'd like to get an atm somewhere in the entrance, and pimp out the front desk to a cooler design. Any suggestions or references for this kind of stuff would be appreciated. I've watched through bladerunner and dark city multiple times while working on this to get inspired. ![]() ![]() ![]() ![]() ![]() ![]() And a little bit of prop pimpin. ![]() Hi Poly ![]() Low poly (I'm considering using the dx11 tessellation to get some more depth in this, but I'm curious what y'all think.) ![]() Thanks for stoppin' by. |
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#2 |
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Registered User
Join Date: Jan 2012
Posts: 3
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Wow a lot of stuff you got going on ther, Looking nice ^^
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#3 |
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Registered User
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Love your inspirations, man.
Looking solid. Keep it up! |
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#4 |
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Registered User
Join Date: Feb 2012
Posts: 13
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Loving the mood of these shots! Keep going!
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#5 |
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Environment Artist
Join Date: Mar 2011
Location: Burlington, Vermont
Posts: 58
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Appreciate the input duders!
I've been working a bit trying to get the material right for the bench here. I've added a bit more detail to the bottom that I baked down from sculpting. I've also made the legs a bit larger, and brought them more towards the center to support more weight: ![]() ![]() |
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#6 |
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Environment Artist
Join Date: Mar 2011
Location: Burlington, Vermont
Posts: 58
Thanks: 0
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Blargh. Far too long, so little update. Heres where I'm at with the armoire/dresser shared texture:
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#7 |
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Available for Freelance
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very nice
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#8 |
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Environment Artist
Join Date: Mar 2011
Location: Burlington, Vermont
Posts: 58
Thanks: 0
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Thanks man!
It was pointed out to me that the area of the hinge that screws in would be on the inside of the doors there, so I reworked that area a bit. Dirty'd up the texture a bit with a bit o grime and scratches. I also went an made a proper spec map as well: ![]() ![]() |
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#9 |
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Registered User
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wow, some amazing work in here. Good luck with it
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#10 |
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Lookn 4 professional work
Join Date: Feb 2009
Location: Zambia (A 3D Deprived Nation)
Posts: 657
Thanks: 4
Thanked 3 Times in 3 Posts
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Nice job so far, the textures are pretty good, keep going.
__________________
(MY CURRENT W.I.P) I SAW THE SKY: A SHORT ANIMATED FILM BY ME My Art Gallery CURRENT RIG: AMD PHANOM 2 X6 CPU, 16GB DDR3 RAM, 1TB HDD, ATI RADEON 1GB GDDR5. |
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#11 |
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AnArmAtion
Join Date: Feb 2010
Location: India
Posts: 28
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Thanked 4 Times in 4 Posts
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lots of gud stuff..
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#12 |
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Environment Artist
Join Date: Mar 2011
Location: Burlington, Vermont
Posts: 58
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Thanks guys! I appreciate the support!
A nice little breakdown of the bench now that its done: ![]() ![]() ![]() ![]() and the new beginnings of the front desk: ![]() |
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#13 |
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Lookn 4 professional work
Join Date: Feb 2009
Location: Zambia (A 3D Deprived Nation)
Posts: 657
Thanks: 4
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Nice, you made really good use of the normal map.
__________________
(MY CURRENT W.I.P) I SAW THE SKY: A SHORT ANIMATED FILM BY ME My Art Gallery CURRENT RIG: AMD PHANOM 2 X6 CPU, 16GB DDR3 RAM, 1TB HDD, ATI RADEON 1GB GDDR5. |
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#14 |
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Environment Artist
Join Date: Mar 2011
Location: Burlington, Vermont
Posts: 58
Thanks: 0
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A bit of a small update here. Made a real carpet texture, messed with lighting a bit, and added detail to the half-circles on the railings:
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#15 |
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Student in 3D
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Real nice!!
still think it a bit too clean but i don't know where your project is going
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---------->Website<-------- ---------->Facebook<-------- ---------->youtube channel<--------- Fatigue ain't an excuse to failure |
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