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Old 01-02-2012, 04:28 PM   #31
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Here's a go at arranging a little bit of the landscape and test lighting........ lot's and lots more to add yet......added the logo's together to form a damaged/destroyed piccadilly circus corner building....
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Old 01-02-2012, 04:42 PM   #32
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it looks good but if train destroyed from centre and it's one piece may be far from rest of train. if could be nice. just suggestion.
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Old 01-02-2012, 04:51 PM   #33
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Well the idea is that it's an London Underground Train that's crashed through the ground and is emerging from underneath, i'll see what else I can add to accentuate the effect.
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Old 01-02-2012, 05:09 PM   #34
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thought you might like this for your scene
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Old 01-02-2012, 05:20 PM   #35
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Hmmmmmm might do, i'm finding it difficult to model cleanly whilst destroying the meshes..... more updates to come soon.
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Old 02-02-2012, 04:27 AM   #36
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Man you put this together insanely fast... I'd be quaking in my boots thinking about texturing it.

All the elements are looking awesome so far, but one thing I noticed is that the lines in your composition pull the eye pretty strongly to the bottom right corner. You're probably not finished adding assets yet, but it might be nice to have another element on the right side to balance things out and lead our eyes back into the scene.

Haha, take my opinion with a grain of salt though... I'm not exactly a master of composition...
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Old 02-02-2012, 10:18 AM   #37
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I got something for you,

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Old 02-02-2012, 01:57 PM   #38
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Thanks for C&C's.... at the moment i'm trying to see how everything fits into the scene, looking into using some environment fog or at least DOF but the DOF i'm using in C4D isn't looking great at the moment, i'm looking into DOF Pro and ZBlur and seeing how they work.... I could do it in post with a depth map but prefer to see if I can manage it with a raw render.

Also been modelling alot of rubble and such and been creating some rubble shaders that differ for all the debris.... more to come later on I hope.
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Old 02-02-2012, 02:11 PM   #39
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Not completely happy with some elements.... mainly the train wreck.... might rebuild that section....
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Old 02-02-2012, 02:32 PM   #40
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lookin' good, i would spend some more time on the front tire of that object the French claimed to be a car and not a 4 wheeled moped., it looks a bit odd, and considering its so prominent in the composition.
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Old 02-02-2012, 02:34 PM   #41
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Hmmmm maybe.... was thinking of scrapping or moving the 2CV actually
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Old 02-02-2012, 03:13 PM   #42
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I would spend some more time on the front tire of that object the French claimed to be a car
Agreed^^^, rest of the scene is pure badassery though really coming along, keep at it.
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Old 02-02-2012, 07:19 PM   #43
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Old 02-02-2012, 07:19 PM   #44
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Fianlly got a bit of DOF going on here, when I add a sky into the mix the scene will be alot warmer, added the new building into the background.... not gonna have everything completely damaged.
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Old 02-02-2012, 10:37 PM   #45
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Looking good CG! That building in the background is a little too blurred out by DoF imo (I know it's still WiP), but I love all the details you have in this scene so far!
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