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Old 28-03-2012, 05:26 PM   #31
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and a bit more...
however right now I'm not giving it very detail sculpt, I will detail it later, if I will have time for it. right now I'm just going to quickly make a whole sculpt and then decide what needs to be detailed.
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Old 30-03-2012, 01:21 PM   #32
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a bit more of sculpt:
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Old 30-03-2012, 03:06 PM   #33
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Nice details, go go go!!!
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Old 30-03-2012, 04:16 PM   #34
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thanks , a little bit more of sculpting

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Old 31-03-2012, 03:37 PM   #35
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some more progress:

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Old 31-03-2012, 08:21 PM   #36
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Looking badass, good job.
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Old 02-04-2012, 03:15 PM   #37
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some more sculpting, almost finished high poly

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Old 02-04-2012, 03:44 PM   #38
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getting there, getting there....loving it, looking forward to seeing the bake and textures
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Old 05-04-2012, 10:40 AM   #39
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ok so I'm finished with high poly, just forgot to make a weapon...
but already stardet to make low poly model
so far it's at 7200 tris, I will not reach 20k for sure, but it's gonna be at 12k I think


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Old 08-04-2012, 12:00 AM   #40
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i had my doubts about this


i no longer have those doubts

good **** indeed
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Old 08-04-2012, 10:47 AM   #41
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great job!
i think with such thin waist and with that evil, skull face his hands and feet could look more boney, more defined joints and "spikey" fingernails or someyhing.
keep it up man!
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Old 10-04-2012, 09:27 AM   #42
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thanks for the suggestion tsabszy

for now I just made some baking tests, only tests.
I will redo the textures later when O will finish a weapon.

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Old 10-04-2012, 11:18 AM   #43
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wow fantastic job
it looks like the high poly sculpt
but on the top border of your shoulder armor is a little bit stretching
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Old 10-04-2012, 12:37 PM   #44
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thanks yeah I noticed that also, and there are some mistakes on the legs, hair and face, so I think I will redo low poly model adding some tris, because now it's 9k tris.
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Old 11-04-2012, 05:07 AM   #45
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would be nice to get some shots of the bake with out that much DOF, but looks solid
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