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Old 02-04-2012, 02:24 AM   #1
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Setschaos - Fan Art - Claymore: Clare

Alright, my tablet bit the dust about 10 months ago and I FINALLY got myself a new one! Time to get back in the game.

Going to work on Clare from Claymore. I may try to make two characters with the tri limit given.

First up, reference compilation as well as half of the concept for Clare. Still have the side view and her sword plus a separate image for her back sheath and cloak.

Enjoy and please, critique!
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Old 02-04-2012, 02:23 PM   #2
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this is an awesome character, I myself am a fan of this manga. I have done it once for Comicon, can't wait to see your progress

P.S. good luck!
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Old 02-04-2012, 03:01 PM   #3
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Quick concept update, thinned out her arms to help her be closer to true character. Should be starting in zbrush tonight with blocking.
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Old 03-04-2012, 02:29 PM   #4
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Quick sculpting update, nothing special, just posed and sculpted. Still in subgroups, so don't mind the seams. After I finish up the sculpt, i'll bring it into topogun and work on textures.
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Old 03-04-2012, 02:38 PM   #5
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She's got some muscular legs lol. Any particular reason why you're gonna sculpt her already posed?
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Old 03-04-2012, 02:43 PM   #6
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Wanted to try it out. Typically I would do the standard pose then skin and pose her, but I thought about it and I figured that If I posed her the same way after I sculpted her then the muscles wouldn't be in the right places.

So... why the hell not, right? +1 for asymmetry? <.<

Still go a LOT of sculpting work to do.
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Old 03-04-2012, 03:23 PM   #7
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lol, unless you don't want to use her later this would be the quick dirty way
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Old 03-04-2012, 07:54 PM   #8
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Oh boy... Now i feel bad because i'm quick and dirty T_T

I accept the challenge!!! New sculpt wip up tonight!
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Old 05-04-2012, 01:08 AM   #9
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Quick WIP with the sculpt. Going to give the hands and feet some extra love.
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Old 05-04-2012, 02:11 AM   #10
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Another update for the night, just a WIP of the topology.
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Old 05-04-2012, 04:22 AM   #11
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no clue how z brush works, but it looks like you need to bring refrence image in and adjust your model.

Right now it's seems like your model is missing shoulders, the neck is too long, the knees may be in the wrong place, hard to tell without the feet. And, the balance looks off, meaning, she looks like she is about to fall forward.

I'll do a paint over when I get back to my main computer.
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Old 05-04-2012, 02:24 PM   #12
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Hows this? I tend to rush through my project and not give it much love (my biggest downfall) I am more than willing to scrap progress to start over again for the sake of bettering myself and learning from others.

That and I'm rusty as crud... Any way, heres a wip of my new sculpt; shortened the neck, worked out the muscle groups a bit more, lengthened the shin area, defined the shoulders, and gestured the arms a bit more to define the elbow area.

Please, more critiques!
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Old 05-04-2012, 03:02 PM   #13
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Things I see so far

- Legs need to be redone, muscles are wrong.
- Instead of a traditional T pose, place the arms at a 45 angle it's a more relaxed pose that would let you sculpt the muscle groups correctly.
- Build as much as you can on low sub-divisions, then go up. (define the masses)
- Change the material
- Use a lot of reference, it's the best way to get it right.

Good luck, keep at it and don't rush LOL
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Old 05-04-2012, 03:26 PM   #14
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Went back over the image of my sculpt to illustrate my own needs to resculpt the muscles on the leg, thanks cuban! Here's a small jpeg of the differences.

Close, but off just enough to make it look terrible. Thanks again for the feedback
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Last edited by setschaos; 05-04-2012 at 04:19 PM..
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Old 05-04-2012, 04:32 PM   #15
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also remember skin stretches over muscles, so you won't be able to see all of them outlined like that
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GreatRogerP! Thank you:
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