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#1 |
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Rasoul Valli Sichani
Join Date: Nov 2010
Location: IRAN
Posts: 141
Thanks: 6
Thanked 1 Time in 1 Post
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render to texture problem in 3ds max! plz help me!
I'm trying to bake a texture on a model. It is finely mapped and unwrapped...but the problem is this:
when i bake my texture, the rendered texture is not exactly matched to the UVs...in better words the rendered bitmap is a little expanded of each clusters of UVs. so with the distance of 0 i packed UVs it is a big problem because the rendered clusters will interact to each other. how can i tell 3s max to exactly match the rendered texture to the UV clusters? |
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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its supposed to do that - the padding makes the texture seams work when the texture is filtered
leave gaps between your shells if you insist on having no padding there is a padding size option in the RTT settings dialog |
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| Greatpoopipe! Thank you: | rvs (02-04-2012) |
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