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Old 02-04-2012, 07:28 AM   #1
rvs
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render to texture problem in 3ds max! plz help me!

I'm trying to bake a texture on a model. It is finely mapped and unwrapped...but the problem is this:

when i bake my texture, the rendered texture is not exactly matched to the UVs...in better words the rendered bitmap is a little expanded of each clusters of UVs. so with the distance of 0 i packed UVs it is a big problem because the rendered clusters will interact to each other. how can i tell 3s max to exactly match the rendered texture to the UV clusters?
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Old 02-04-2012, 07:57 AM   #2
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its supposed to do that - the padding makes the texture seams work when the texture is filtered

leave gaps between your shells

if you insist on having no padding there is a padding size option in the RTT settings dialog
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Greatpoopipe! Thank you:
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