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#1 |
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Rachèl van der Meer
Join Date: May 2007
Location: Utrecht
Posts: 710
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Rescaling entire scene in Maya
I have constructed a scene in maya according to blueprints, though i now noticed the blueprints were not scaled accurately to real world sizes.
Is it possible to rescale/resize an entire scene without walking into problems like nurbs based objects collapsing and distorting? (and still maintaining history) I remember that in 3dsmax there was a tool where you could measure a part of the scene and then specify the proper dimensions, and then it would change the whole scene to match the scale requirements. Though i havent found a similar thing in maya yet.
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#2 |
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Lighter/Compositor
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try grouping the the whole scene together and scaling that up and then un group it.
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#3 |
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Hertfordshire Student
Join Date: Apr 2012
Location: Worthing, UK
Posts: 3
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as McKronic said, I'd select everything, go edit>group, then try scaling the whole selection.
good luck! |
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