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Old 24-04-2012, 01:15 PM   #1
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topology 3ds max [version bias]

feeling stupid today and can't seem to go beyond this point - trying to make a topology T joint between two 8 sided cylinders with the same radius... how ever i try it, which seemed like a no brainer to me, i end up with either a triangle, or a verticy that won't target weld nor weld with another
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Old 24-04-2012, 02:09 PM   #2
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it look suspiciously like you have a face behind there to me
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Old 24-04-2012, 02:56 PM   #3
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here is a T cylindes like you described . hope it helps . as for wertexes not welding - i would repeat poopipe about hidden face.
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Old 24-04-2012, 04:24 PM   #4
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Quote:
Originally Posted by poopipe View Post
it look suspiciously like you have a face behind there to me
I've broken down every vertex and welded them back again and still an error persists

Quote:
Originally Posted by paulius-st View Post
here is a T cylindes like you described . hope it helps . as for wertexes not welding - i would repeat poopipe about hidden face.
you did the same thing as me paulius except it works in your case, I've added loop lines, removed them, checked for extra vertices, here were none... bah

nvm gotta work at it until one of us gives up, sooner or even more sooner, no time for later
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Old 24-04-2012, 04:41 PM   #5
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STUUUUPID roc

anyhow, i did the whole thing for the nth time and nothing, then i made a ctrl+a while in polygon mode and the hunch came to life - some polys were flipped - first time it happened to me, since the poly was "spline > renderable spline > 8 sided > edit poly" made

problem solved, cause unknown, but i won't dwell on it, moving on swiftly or after the lecture...
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Old 25-04-2012, 07:22 AM   #6
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end result that causes no pinching (not the most perfect cause it causes a small hardly seen bump at the peak of their connection)
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Old 25-04-2012, 09:02 AM   #7
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here is a example i did. in the left side is the cylinder with support edges. this solution causes wery wery wery subtile bump that isnt seen clearly and if you didnt know its allmost invisible.
the one on the right is smoothed by smoothing groups - a option in turbosmooth that most people tend to forget about but its very helpfull and powerfull when you use it right .
hope it helps.
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Old 25-04-2012, 09:55 AM   #8
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tnx for the examples, but both have a greater pinch than my topo - reason behind is that your's is the correct topology, mine is not, but the supporting edges are so close together that no pinching occurs.

And yes i agree, we don't need supporting edges only separate polygon smoothing groups or materials by which turbosmooth can adjust it's effect

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