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#1 |
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3D Student
Join Date: Mar 2012
Location: Mainz
Posts: 10
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Maya CV Curve as influence object
Hi guys,
I'm having a problem getting a CV Curve to weight my mesh. I want the curve to deform the brow area of my character. These are my steps, and the result: 1. select curve and mesh > Add Inlfuence > check "use geometry" and "lock weights" 2. select the mesh > select skin cluster > turn ON "use Components" 3. Go into paint tool, unlock curve influence > paint weight at value of 1.0 The curve has its transforms frozen ,and the pivot is centred. I can't figure out why the weight of my curves influence is causing the mesh verts to shoot up into the sky. Hopefully someone here can offer me some advice or a solution. (Normalize Weights is set to POST) Cheers Last edited by Snyder; 25-04-2012 at 03:17 AM.. |
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#2 |
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3D Student
Join Date: Mar 2012
Location: Mainz
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
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ok, seems that you can't add cv curves as influences with post normalize. But interactive works fine!
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