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#1 |
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Commando Moderator
Join Date: Apr 2005
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Unreal 4 Engine - Tech Preview
Get a first look at mind blowing next-gen features, courtesy of this preview for the Unreal 4 engine from Epic Games.
- VIEW HERE - |
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#2 |
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Perfectionist...
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I'm really looking forward to see what UE4 can do. I just hope the next stream on consoles can use its features to the max, and not be hampered by the tech, because that would be a real shame for consoles that will most likely be around for another 10 years or so.
I want millions of floating particles to be viewable on the next Xbox and PS4. Not limited to hardware. For something that is going to be there for 10 years or more, it better be damn powerful in my opinion
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#3 |
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New goal: Platinum spam
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i want to see this in action and i'd like to know what kind of hardware this would need. if you need 2 gpu cards to run this, it's not something most people will be able to run. still, it looks impressive.
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NEW SIGNATURE! aint it pretty? |
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#4 |
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D3
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Ahh, Im rather hoping they release this with the next Unreal Tournament like they did with Unreal Engine 3, and 2 as a matter of fact.
Although now that they have UDK it'll be interesting to see if they just update UDK to use Unreal Engine 4. Anywhoo, Im really looking forward to getting ahold of it.
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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#5 |
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Commando Moderator
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I believe this is running on one 680 GTX.
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#6 | ||
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Quote:
Quote:
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#7 |
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Perfectionist...
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That is why red_oddity, that I hope Sony and Microsoft do something about it.
The hardware they are thinking of going with at the moment from what I've read is very old in terms of PC tech, and they want these new consoles to last 10 years or more?
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#8 |
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You and me both, i just hope engine writers have enough sway to have to hardware changes made.
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#9 |
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beautiful!! I hope Unreal 3 is released with unreal engine 4. The first unreal 1 didnt do well, neither did Unreal 2, hopefully 3 will.
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#10 |
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New goal: Platinum spam
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i hope they fix some issues with the workflow. not being able to import meshes over 40k verts, hitboxes are a bit awkward, stuff like that
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