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#1 |
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Registered User
Join Date: Feb 2012
Posts: 15
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聲gel ca獮o
Hi all!
This is my first attempt to sculpt a model that's not the classic T-pose character, but something a little more challenging. I've seen a picture of a statue in Madrid called "聲gel ca獮o" by Ricardo Bellver, and I instantly loved it! This is my model now, and there is still much work to do on it ![]() sw: Zbrush C&c always welcome ![]() ![]() Last edited by Eithne81; 03-06-2012 at 09:31 PM.. Reason: I've forgotten to write the software |
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#2 |
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Dr. Hula
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Looking good man!
![]() You should add a thumbnail to your thread by attaching a small picture using the forum tools (under advanced) on the first post. You should keep working on defining the forms in my opinion to really push the vivid pose you've got going and get the sculpt as a whole to a new level ![]()
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#3 |
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Join Date: Feb 2012
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Thanks for your feedback! the body is still very raw, still dynamesh, the next step will be to increase detail and improve significantly the shape of snakes.
Thumb added ![]() |
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#4 |
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Registered User
Join Date: Jun 2010
Location: Valencia, Ca
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I agree, its looking good. Can't wait to see the snakes.
Sean |
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#5 |
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Registered User
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wow! realy good start! i'm waiting to see details and snake! realy compliments
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#6 |
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Registered User
Join Date: Sep 2011
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#7 |
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Join Date: Feb 2012
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Hi all! Little up!
I added details on the rock shape, udated the snakes mesh and fixed little minor problems in the position/proportions on the body ![]() ![]() |
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#8 |
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Join Date: Feb 2012
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Here again,
going slowly, but I still go on... Better defined muscles of torso, legs and feets, hands and face expression tweaked...not yet tweaked wings and sneaks ![]() ![]() |
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#9 |
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Registered User
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congrats!
Hello folks
i use my first post on this amazing forum for saying "really good work" to eithne ![]() ps: ops, this is not my first message here.. in fact it's the third! :P Last edited by frankino; 10-07-2012 at 03:37 PM.. |
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#10 |
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Join Date: Feb 2012
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top view
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#12 |
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Join Date: Feb 2012
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Hi Likuid! it's ok! I appreciate!
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#13 |
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Join Date: Mar 2004
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This is what I think you could get corrected. Take it as an opinion though, I am no expert.
The coracobrachiallis is a muscle that is very likely to show up in poses like this, it is a very subtle detail but it adds a lot of realism and context for the bicep as well. And always remember, in case you have the bicep from a perfectly front POV, you would usually see the tricep "envolving" it, it's a pretty big muscle. Oh and I also lowered a big the lower end of the pelvis, and the height of nipples. I think that fixes a bit, just a bit the overall proportion. Plus the abs wall, as it is compressing in his right side, it should push a bit more some of the muscles in it a bit forward. Sorry if it's a little "drafty", I did it quickly at launch time. Of course this is my humble view of the piece. I hope it helps! cheers man.
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#14 |
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Join Date: Feb 2012
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You're absolutely right! from my photos of the statue I don't understand how much stronger are sculpted these muscles, I see a lot of shadows and references are not all at a big resolution, however I'll make corrections and I'll post an update soon.
Thank you Likuid! PS. I'm a girl ![]() |
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| Tags |
| angel, character, statue |
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