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#1 |
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Registered User
Join Date: Nov 2011
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Maya extruding curves like max?
I hope theres an easy answer to this.
I come from max but have switched to maya recently. I'm trying to model this shape: ![]() In max it would be as simple as creating the splines attaching them and then extruding and converting to editable poly to create the geometry. How do I go about doing this in maya? |
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#3 |
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Registered User
Join Date: Nov 2011
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I'm not sure I know what you mean by that. I know it is a technique from max but I was looking for a way of getting the same result from maya.
Anyway after some playing around I found a way of doing it although i'm not sure if it's the best way. I created the curves then shift selected them and went to surfaces > planar I did try this before but it wasn't working as apparently my curves were open. |
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#5 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
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you can extrude them
open the extrude options, choose distance and you're basically doing the same thing as in max. you have to watch the curve direction though as it doesn't compensate. |
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#6 |
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Join Date: Jun 2012
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3ds max line tools aren't same thing as Nurbs curves. Totally different thing and I suggest you to check some tutorial about basics of nurbs modeling. There isn't many things to learn about the subject.
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