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#1 |
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Registered User
Join Date: May 2009
Posts: 82
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3DS max - Mass Texture
Is there a way to do a mass texture change one format to another? Like, if I have all the textures set as DDS in the in the material editor I want to change it to TGA, how would I do that besides doing it one by one? I'm using a Multi/Sub Material by the way. By the way, I'm not asking about convertor one texture format to another.
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#2 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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I think the only way you are going to be able to do it is through MaxScript
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#3 |
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Wait, whut?
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I have done this with a Maya file.
that was a bit of a risky hack, so I do not encourage you to try it, but if you do, make a backup og the .maxfile. I opened up the scene in notepad, searched for .psd and replaced it with .tga. Saved. And luckily enough, it worked. ![]() Didn't expect it to work , but it did. But like I say, there's more risk in that this will not work, and destroy your scene, than it succeeding, so I won't encourage you to do this.
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#4 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
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several ways....
its definitely scriptable although navigating your way through the material editor in maxscript is a bit of a trial. you can change the linked images using the asset tracking dialog - it'll be one by one but it's a lot easier than going through the material editor taking a similar approach to tekneek you could export to DAE (use opencollada for sanity's sake), pop that open in an xml / text editor, change all the entries in <library_images> to the desired paths and reimport. |
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