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Old 17-10-2003, 12:11 AM   #1
jawahar
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syclopse:advanced earthquake generator-WIP

UPDATED MESSAGE:
for those who dont want to browze through the WIP,you can view the updated set of renders here:

i saw this wacom artwork at another forum and decided to model something along the same lines.
the storyboard concept is mine:
STORY BOARD:
time period: late 25th century(post aplocalyptic period)

background story:all life support is obsolete.people no longer live on earth due to unsuitable atmospheric conditions and hazardous natural phenomenon.

psyclopse-advanced earthquake generator prototype:is an advanced earthquake generator.hydraulics based/uses water resources to initiate kinetic/mechanical energy for generating food resources and oxygen necessary for surival of the residents of the megacity that it holds.the main engine is hydraulics based and rests below the main body/hull.
this is what i have so far,
thx for taking the time




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Last edited by jawahar; 03-10-2004 at 02:26 AM..
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Old 17-10-2003, 12:12 AM   #2
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Old 17-10-2003, 12:14 AM   #3
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hopefull this might explain what i am trying to model.
comments appreciated.
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Old 17-10-2003, 04:53 AM   #4
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Unhappy

any comments will be very helpful guys.
thx
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Old 17-10-2003, 05:23 AM   #5
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Wait..are you from somethingleet forums?
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Old 17-10-2003, 05:25 AM   #6
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mmmm..is that just a sky map used for the environment in the first pic?
I love the coloring and mood the sky creates in the scene.. Very nice! And pretty incredible detail on the tank!

Nice work.
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Old 17-10-2003, 05:35 AM   #7
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thx for the comment jyncus,yeah i post my stuff there sometimes,no constructive feedback there anymore.
started working on the mechanical generator inside the tank,still a long way to go...
any comments appreciated
thx for taking the time
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Old 17-10-2003, 05:39 AM   #8
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Heh I know what you mean..the 3D section on somethingleet stays pretty dead. =/
Anyhow, I'd be interested in hearing what kinda methods you used for that mechanical generator section - heh I always have a real hard time with mechanical modeling. - err, specifically the "joint" areas you know.

Looking awesome so far!
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Old 17-10-2003, 05:47 AM   #9
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ths for the comment jyncus.i am pretty much sticking tostandard/basic objects,box modeling some of the other details,the concept is pretty much in my mind still. because the scale of this thing in real world will be colossal,so i will have to texture in a lot of detail too.
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Old 17-10-2003, 08:44 PM   #10
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I assume this tank is HUGE, since it is carrying a city on its back. I think you need to add some reference objects in your first scene (or your final scene) to give it some scale.

Maybe some burnt out trees, or even better building ruins.
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Old 17-10-2003, 10:23 PM   #11
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I think it's a great start, so well done

The piston looks a bit like a leg, so maybe the tanks could transform into huge robots ? hehe .... just kidding.

Seriously though, everything looks nice and clean and well constructed so far. I'll be looking forward to some updates so good luck with the rest of the work.
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Old 17-10-2003, 11:08 PM   #12
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thanks forthe comments.
jazzy:thats exactly what i am trying to do here ...refer tothe concept render for what i have in mind
comments appreciated guys,will update soon
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Old 18-10-2003, 10:34 PM   #13
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working on the lower part of the insidesof the tank.comments appreciated.

Last edited by jawahar; 19-10-2003 at 06:12 AM..
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Old 18-10-2003, 10:36 PM   #14
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I must have that skymap!!
AHHHH!!!

Haha very nice.
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Old 19-10-2003, 01:16 AM   #15
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very cool
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