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#1 |
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Registered User
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Fast and the Furious Mod
hey, im a modeller for a mod for GTA : Vice city
http://bfreactor.com/fnf The most recent car I'm doing for the mod is the Mazda RX7 Veilside FDS3 Combat from FNF (Vin Deilsel's Car) ![]() ![]() this is with about 2 hrs work The car is not even 4k polys so far, without rims (rims are rather high poly actually) i've also made the 2F2F Eclipse spyder and the '69 Dodge Charger, I can post pics if people are interested |
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#2 |
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Registered User
Join Date: Mar 2003
Location: Madeira-Portugal
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you're doing a great job on the car, i would love to see the other works you've done, the charger in particular. I'm interessed to know how to model cars and export into games. Can you give me some tips? (links, or something...). Keep updating
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#3 |
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Registered User
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![]() ![]() ![]() http://www.accesswave.ca/~ogilvirr/Andrew/rims3.jpg those are a few pics of things ive done the charger is the first car I made for this mod, so its of a lower quality compared to others i think, but its still good enough, lol Anyways, the models (i do) need to be exported to .3ds format brought into a program cakked Zmodeller, the normals need to be completely rebuild (they looked so ****ed when brought into the program originally) Then textures, then placing dummies for ertain parts of the car (defined by each game) and the GTA3 games, damage models can be made, so the car is damaged.basically, go to http://www.zmodeler.com and they have tutorials there and everything places like http://www.gtaforums.com is a great place to help get stuff ingame and everything I hope you decide to give it a try cars on their own are pretty easy to make, they just take a little technique Zmod would be a good program to learn them in if you wanna make them for games, then you dont need to worry about the screwed normals, and its compatible with many many games (mainly driving, lol) so, good luck if you decide to try some stuff! Last edited by PrimalOrB; 18-10-2003 at 01:29 PM.. |
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#4 |
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Registered User
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![]() ![]() ![]() updates showing off my engine compartment, and removable body panels |
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#5 |
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Registered User
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Looks great! GTA: VC mods will work with GTA3, right? I don't have Vice City
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#6 |
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Registered User
Join Date: Mar 2003
Location: Madeira-Portugal
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Thanks for the tips, maybe i'll manage some time to try it out. Loved the others cars, i think that you should try to put some textures on it, like stipes or stickers.
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#7 |
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Registered User
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![]() i will put up a newer pic later, i have the body done, so i have the side mirrors and side air scoops in, but im at school right now |
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#8 |
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#9 |
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Registered User
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Lookin good!
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#10 |
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Registered User
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![]() ![]() nearly done |
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#11 |
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Unregistered User
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__________________
What Matters Most Is How You See Yourself |
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#12 |
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Studio in a Box Designer
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very good stuff, especially with so few polys, looking great
what game's it for? |
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#13 | |
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Notta Member
Join Date: Oct 2002
Location: New Orleans, LA
Posts: 306
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Re: Fast and the Furious Mod
at [x]treme Ahem
Quote:
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Have I returned? No, not really. |
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