|
|||||
|
|
#1 |
|
Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,990
Thanks: 39
Thanked 186 Times in 159 Posts
|
3ds Max Sneak Peek: Renderer Improvements
|
|
|
|
|
|
#2 |
|
in search of excellence
|
Looks great, saw it this afternoon
|
|
|
|
|
|
#3 |
|
Registered User
Join Date: May 2010
Posts: 8,017
Thanks: 0
Thanked 28 Times in 28 Posts
|
Guest Name: Brian Sarensen
Thank you God.. & Autodesk..
Been waiting for this for years!
__________________
Imported from 3dtotal.com main page. |
|
|
|
|
|
#4 |
|
Registered User
Join Date: May 2010
Posts: 8,017
Thanks: 0
Thanked 28 Times in 28 Posts
|
Guest Name: Griffin
What about irradiance or importons? I guess we're still going to have to rely on scripts.
__________________
Imported from 3dtotal.com main page. |
|
|
|
|
|
#5 |
|
Registered User
Join Date: May 2010
Posts: 8,017
Thanks: 0
Thanked 28 Times in 28 Posts
|
Guest Name: Luc
Wow! That is a really good move Autodesk.. was about time!
You should implement ALL the things of Mentalray that well in 3dsmax... and you should update and fix the many bugs of hair and fur! When I do recomb from splines a couples of times.. it crash!, and when rendering animated hairs, in some frames the hairs disapears! etc. etc. But thank's for this one, look's promising
__________________
Imported from 3dtotal.com main page. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|