>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Realtime/Low poly art
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 27-10-2003, 06:04 PM   #1
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
Machine gun...train.

It goes on a track. Its a huge machine gun. Very nice, isnt it?
Polycount is 2302, i havnt optminized yet...
Attached Images
 
SniperMaster is offline   Reply With Quote
Old 27-10-2003, 06:05 PM   #2
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
'nother render.
Attached Images
 
SniperMaster is offline   Reply With Quote
Old 27-10-2003, 07:19 PM   #3
thejackal
Registered User
 
Join Date: Nov 2002
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
looks like good modelling but what the hell would you do with a big machine gun on a train? seems like a strange weapon that with textures you could pull off
thejackal is offline   Reply With Quote
Old 27-10-2003, 07:22 PM   #4
dhin
Soy un Perdedor, baby
 
dhin's Avatar
 
 
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
Thanked 11 Times in 11 Posts
Awards Showcase
Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: wasteland 
Total Awards: 4
The rounds look too small. The diamiter of the barrel looks like it should have a larger shot than what the shells are. but other than that it looks good, I'd like to have one of those in the boot of my car (tail-gaters beware! )
__________________
If you can't be a good example then be a warning.
___________________
AlanMecham.com My site.
dhin is offline   Reply With Quote
Old 27-10-2003, 07:43 PM   #5
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
thejackal:
Well, its not meant to be attached to a train, but it goes along a line, it would be mainly sued for guarding trains though. the top part of the gun swivels round BTW.
dhin:
Ok, im going to have to remember, never go near your car!
Yeah i guess the rounds are to small, but i thought the gun looked stupid with a mini barrel. ill think of a way to fix that.
SniperMaster is offline   Reply With Quote
Old 28-10-2003, 02:15 PM   #6
thejackal
Registered User
 
Join Date: Nov 2002
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
you should add some sort of turning brackets or something, the it would be really obvious that it moves. alternativly you could put it on some sort of a tank. i think i tank would be really cool with maybe one or two of those.
thejackal is offline   Reply With Quote
Old 28-10-2003, 05:14 PM   #7
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
done.
view it here

i would properly render and compress it but im not on my nomral computer, as my normal one has totally messed up. (motherboard burt out and my graphics card got fried)
SniperMaster is offline   Reply With Quote
Old 28-10-2003, 09:14 PM   #8
thejackal
Registered User
 
Join Date: Nov 2002
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
what codec did you use? i cant watch it right now
thejackal is offline   Reply With Quote
Old 28-10-2003, 09:52 PM   #9
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
umm..i think i used: "XvId MpEg 4 CoDeC"
SniperMaster is offline   Reply With Quote
Old 29-10-2003, 12:40 PM   #10
FrodoBaggins
Hobbit
 
FrodoBaggins's Avatar
 
Join Date: Jun 2003
Location: The Netherlands
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to FrodoBaggins
It's XVID allright...

Looks cool!

For what kinda game is it for?
__________________
(2*beer) || ! (2*beer) ???

Portfolio
some WIPs
Testing...
FrodoBaggins is offline   Reply With Quote
Old 29-10-2003, 12:47 PM   #11
Perversonality
Nick/Spud/Spudmonkey
 
Perversonality's Avatar
 
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
Thanks: 21
Thanked 53 Times in 50 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: or Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge '035 - Turn On & Tune In' Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge '035 - Turn On & Tune In' 
Total Awards: 8
Wotcha! Nice gun but there's a couple of places you can lose some polys

1. The wires(?) at the front don't really add that much to the gun and wouldn't be seen a lot of the time.

2. The bullet strip should be contained within a box like a minigun strip, rather than a string of bullets. This would be more realistic and would require a lot less polys as you could use a texture instead:

Perversonality is offline   Reply With Quote
Old 29-10-2003, 01:19 PM   #12
nendo
Registered User
 
Join Date: Sep 2003
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
for some reason the poly count doesn't seem to match the model. the model looks like a few hundred. not thousand.

lose the wires like Perversonality has said. no one is realy gonna see them in the same gap.
nendo is offline   Reply With Quote
Old 29-10-2003, 04:36 PM   #13
Perversonality
Nick/Spud/Spudmonkey
 
Perversonality's Avatar
 
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
Thanks: 21
Thanked 53 Times in 50 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: or Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge '035 - Turn On & Tune In' Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge '035 - Turn On & Tune In' 
Total Awards: 8
Each bullet looks like about 20 polys (assuming 5 sided though it's hard to tell) with a minimum of 24 bullets by the looks of things which is a whacking 480 polys that could be cut down to around 32 or so if you used a box. If the wires were straight, three-sided cylinders then that would help too if you want to keep them.

Any chance of a wireframe?
Perversonality is offline   Reply With Quote
Old 29-10-2003, 05:19 PM   #14
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
Perversonality>
Well, ill keep the wires. I used a 3 sided cylinder so it only takes up in total 121 polys (aprox.)

You were right about the 5 sided, there are 26 in total.
Personally, i think they look cooler with them moddeled individually, but i will try out a box, it dpepends if it looks better or not.

nendo>its for an action rpg (re-written)

and ill post a wireframe when i get my pc bak.

Last edited by SniperMaster; 29-10-2003 at 05:24 PM..
SniperMaster is offline   Reply With Quote
Old 29-10-2003, 07:46 PM   #15
nendo
Registered User
 
Join Date: Sep 2003
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
thanks but i never asked what it was for. i think
nendo is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 05:33 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission