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#1 |
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Registered User
Join Date: Jun 2003
Location: Nottingham, UK
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Russian Soldier
Hi guys, just a quick pots to see what people think of my Russian soldier for a RTS game I'm helping with. I need to add colours to the texture (I'm still working out the coliour scheme) and obviously the gun needs a little more work, but he's very nearly there.
He's about 300 polys and took about 4 hours to build and texture. ![]() |
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#2 |
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Join Date: Sep 2003
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Post a wirefreame, i cant really see where all those polys are going....
Looks good thou, amazing detail in the texture for the coat.
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Intel Celeron 2.0 GHz @ 2.4Ghz 384 Clock 2 SDRAM (REALLY old) nVidia GeforceFX 5700 Ultra ---------- 3D Studio Max 5 & Brazil 1.0.3 3D Studio Max 6 ---------- - Vezen í þér marh !! |
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#3 |
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Registered User
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![]() I thought 300 polys was alright - the square arms are a testament to how tough it is to work with a strict poly contraint! The wireframe looks more complex than it actually is as it's showing the back of him too. |
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#4 |
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WHAT?!?!
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Trappist Funk, nice model for a low poly to a game.... but i dont think that the wireframes are complex.... its simple, just how it has to be (... for a game).......
cheers....
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"if the education is expensive, experience the ignorance." "Everything that has a beginning has an end" - The Matrix Revolutions |
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#5 |
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Pixel Sodomizer
Join Date: Jun 2003
Location: Lisbon
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GREAT MODEL !!! IT WOULD FIT C&C GENERALS RED ALERT MOD PERFECTLY !!!!
why dont you send them ???
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Temporary portfolio displaying just 5 works.... |
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#6 |
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3D Studio Max 7.0
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Wahoo nice !!!
Lookes SOO good with soo little polys ![]() |
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#7 |
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Animate Victoriously
Join Date: Jan 2003
Location: USA, babie!
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Is there a way in 3D max to render the wire frame and the smooth mesh at the same time??? This would show the line segments on the mesh smooth. Does that make sence? Nice model by the way.
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"Yeah, yeah, but Mr. Brown. That's a little too close to Mr. $#!+." mr.brown -quentin tarantino |
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#8 |
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WHAT?!?!
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MR. BROWN, i don't know if the max have such tool (i think that no)... but i prefer work in the render's image (wireframe and mesh) with photoshop, fireworks 'cause i can make the transitions the way i like it better... the way i prefer.....
![]()
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"if the education is expensive, experience the ignorance." "Everything that has a beginning has an end" - The Matrix Revolutions |
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#9 |
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Crack Addict
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you mean like "faced edged" in the viewpoint?
the texture is good, the creases are in the right places, and the model itself if perfect for an RTS game. As downup said, it is really good detail for that polycount. |
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#10 |
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Hmm... Nice model, i still think you can lose a few polys by optamizing the head area and the back of the jacket (even loosing 5 polys is gonna count when your PC tries to display 150 of these at the same time)
Good And Efficient work
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Intel Celeron 2.0 GHz @ 2.4Ghz 384 Clock 2 SDRAM (REALLY old) nVidia GeforceFX 5700 Ultra ---------- 3D Studio Max 5 & Brazil 1.0.3 3D Studio Max 6 ---------- - Vezen í þér marh !! |
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#11 |
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Soy un Perdedor, baby
Join Date: Oct 2002
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To get a wireframe render of your model in max without using a material with the wire option checked in the 'shader basic parameters', you need to go into the 'rendering' tab (press y to get your tab panel.) There you will find a button that says preview. It brings up a dialog that has a buch of stuff, what you want to do is:
There you have a better wireframe image than rendering a material with the wire option set. Mr. Brown using this method you could render the image that way. Instead of doing the wireframe, your do a 'Smooth + Highlights' and make sure you have the 'edged faces' (F4) options in the viewport configuration selected for the port you want to render from. By the way nice looking model, I like the style.
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Last edited by dhin; 06-11-2003 at 11:23 AM.. |
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#12 |
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looks very nice, i just think the face looks a little odd, is he supposed to be wearing a mask?
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#13 |
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Notta Member
Join Date: Oct 2002
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I love the style. It looks like cartoon but disturbed at the same time. Got anymore like this?
I'd say tan and red for his colors, like every other russian soldier. ![]()
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#14 |
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Thanks for the positive responses guys - I'll be working on some more like this in the near future.
sarN - yeah, I've given him a mask. It was originally just going to be a plain cloth mask, but added the lines to make it a little more 'interesting'. Amy more models I do in the series will have similar mask with different style markings. Probably ![]() |
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