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Old 01-11-2003, 12:45 AM   #1
memareaste
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individual particles in maxscripts

Max Version 4

I am trying to control particle positions with external data
and therefore need to set individual particle positions and
velocities. However, in Maxscript I have only found ways to
get information from individual particles. Is there a way to
address and set individual particle properties in Maxscript.
I found the Help from the program inconclusive and couldn't get
anything to work. Of course, I know that it can be done at
the C++ level in the SDK, but I would like to do so on the
script level if that is possible.

Thanks for any hint.
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Old 02-11-2003, 01:07 AM   #2
Tim_Cutho
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Do you need them to be particles? If you're already using scripting to detemine the motion of objects, would it be possible to instead just use instanced objects?
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Old 03-11-2003, 04:33 PM   #3
memareaste
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Thanks, I have thought about this. Yes, for many applications I could use instanced objects, however, for example, to use Afterburn, I need particle systems.
I am working on gaseous objects. Any further ideas?

Thanks.
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Old 03-11-2003, 09:01 PM   #4
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I think you could use Afterburn's Sticky Particles to get the particles to stick to the maxscripted geometry. Then just hide the geometry and render.

Also you could setup a particle system with the geometry as the emitter but give them no speed and only emit one particle.
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