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#1 |
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Registered User
Join Date: Nov 2003
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individual particles in maxscripts
Max Version 4
I am trying to control particle positions with external data and therefore need to set individual particle positions and velocities. However, in Maxscript I have only found ways to get information from individual particles. Is there a way to address and set individual particle properties in Maxscript. I found the Help from the program inconclusive and couldn't get anything to work. Of course, I know that it can be done at the C++ level in the SDK, but I would like to do so on the script level if that is possible. Thanks for any hint. |
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#2 |
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Purple Ninja
Join Date: Oct 2002
Location: Australia
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Do you need them to be particles? If you're already using scripting to detemine the motion of objects, would it be possible to instead just use instanced objects?
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#3 |
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Registered User
Join Date: Nov 2003
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Thanks, I have thought about this. Yes, for many applications I could use instanced objects, however, for example, to use Afterburn, I need particle systems.
I am working on gaseous objects. Any further ideas? Thanks. |
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#4 |
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Feels Good
Join Date: Oct 2002
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I think you could use Afterburn's Sticky Particles to get the particles to stick to the maxscripted geometry. Then just hide the geometry and render.
Also you could setup a particle system with the geometry as the emitter but give them no speed and only emit one particle.
__________________
Are you a member of the Feelgoods? Last edited by FutureMan; 03-11-2003 at 09:04 PM.. |
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