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Old 04-11-2003, 05:57 PM   #1
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Max dogfighter

Hey all
Just got this to a point were i think it deserves a thread, its going to be slow i warn u coz of school and all . but c&c is always most welcome
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Old 04-11-2003, 05:58 PM   #2
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nuver pic: fun view from pilot
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Old 04-11-2003, 05:59 PM   #3
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prop and stuff, tons to do here so c&c tons
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Old 04-11-2003, 06:01 PM   #4
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and the only mesh problem so far: its the sharp edges u c nest to the seams, i want to just have that smooth lyk the rest but it only somes out too sharp .. plus the sword thread will be a bit slow aswell until the end of term (or exams neway ) C7C and ideas and stuff welcome

Cyaz!
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Old 04-11-2003, 06:08 PM   #5
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ok one more random view to show the wing shapes and now for class...
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Old 05-11-2003, 04:12 AM   #6
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small update
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Old 05-11-2003, 06:09 PM   #7
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having some annopying problems with the mesh: this is a render without meshsmooth
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Old 05-11-2003, 06:12 PM   #8
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this is a render with smooth (i know about the oval things but im annoyed about the wierd mesh folds
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Old 05-11-2003, 06:15 PM   #9
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and no time to post the mesh ill post this afternoon
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Old 05-11-2003, 06:30 PM   #10
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Well, i think you did a good job so far, the mesh is good

The thing in the last post:

Did you use booleans for the holes? They mess the mesh up, you need to redo the polygons then, they all have to be quadrials

Otherwise try to chanfer the edges, but you need to chamfer ALL edges around the hole (also those, who go diagonal through the "neighbour" polygons)

Otherwise they will mess the mesh more up, than it is at the moment!

Kepp up the great work
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Old 05-11-2003, 07:56 PM   #11
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realistically speaking, the prop should probably be twin bladed, and usually would not be slanted in the direction of the spin near the edges like you have- but if you're just going for style, it doesnt really matter
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Old 06-11-2003, 12:50 AM   #12
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Nice looking fighter u got there. I remember it from the "post your aircraft" post. Sorry to hear about your mesh-problems...personally I hate meshediting,I try to get around doing much of that when I´m making my models, I usually just combine alot of simple objects together and slap some dark texures on the finished model to hide the seams.lol
Seriously though, I like your design and I think you should make the propellers anyway u wish. But just so u know, 3 bladed propellers worked best on high performance ww2 fighters.

Btw, how do u know how to do a bolean operation(making holes in objects using other objects) in 3ds max 4? I´m freaking out cause I dunno how to make holes.......I need to make holes!

Anyway, keep up the good work.
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Old 06-11-2003, 03:44 AM   #13
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thx all who replied :D:D

well.. i didnt use booleans, i used the cut tool, an earlier try had it extruded into the engine thing but the problem was the same .

ClayCreator I chose 5 blades coz thats wat i think the spitfires mk2 had and i think they wuld look kewl . maybe i will change them later

Toxic the spin and the blade andgle was a mistake but im not sure if ill keep it or not

Rinne , im not quite sure wat u meant in that post culd u explain sum more plz .
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Old 06-11-2003, 04:07 AM   #14
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small update. ignore those ugly holes for now im working on it
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Old 06-11-2003, 04:07 AM   #15
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btw, these are the concepts im working from
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