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#1 |
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i was wondering if any one of you now how to make a realistic plastic material (not translucent) for use it in a cell phone or a printer or a remote controll and so on............ tnks.
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#2 |
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is studying.
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well...
you mean...not the transparent ones but the material used to make various things.....
well.....here's a quick tut! choose the colour you want....then apply specular: 50 and Glossiness: 40 to it...... that'll get you the shine and apply it to the material....and if u want transperent.....leave the colour and tweak the opacity! here u go.....ask when u need more help!
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#3 |
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hey man thanks a lot...
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#4 |
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well
well.....okay....but...for the reflections on the printer....you area map shadows and light bump maps for realism...
when you use a light....dont use shadow map but area map or so on to get what u need! still... shadow map is more preferable.....sorry for bugging...i am getting u into complex things....first...try off with the material! good luck!
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread Last edited by geoMan; 06-11-2003 at 06:55 PM.. |
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#5 |
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i'd put in a bump map (cellular map) since if you look properly some plastic surfaces on printers (especially the old obsolete printer like mine) the plastic is not smooth theres some texture on it..
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#6 |
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yes
cellular map may do it....but you must keep the size to 5 at the most.....or u can make ur own bump map.....u see..... anything is possible!
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#7 |
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thank you guys for the tips, i'll try it
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