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#31 | |
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Car Modeler
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same angle and everything...
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people dont listen to me because my conversational aspect of my perception is greatly exceeding the intellect of the beings present at the moment. or maybe i just annoy them
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#32 |
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Registered User
Join Date: Nov 2003
Location: Oxfordshire, UK
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Thanks guys
Scott99 - oh yeah I knew it looked familiar, you mean that B&W ad saying even getting lost is fun I've been messing around with the materials but don't really know how to create what i want can someone help?!? I want this material, and will be rendered in mental ray
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#33 |
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no-one?!?
where are the material gods when you need em
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#34 | |
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#35 |
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Thanks mengy but i'm using mental ray. Its got a blur setting for metal (lume) material but i can't get it to work
Started on the interior here's so far
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#36 |
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Administrator
Join Date: Nov 2003
Location: Seattle, WA.
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hmmm what should I say... other than NICE... better than mine (check it out, link is below)
I do think that the side line should be deaper, and yes I know how hard that will be, because I had to fix mine eeek (the door seems get all messed up) also you add another cut to your seems, they look too rounded.. some one told me the rule of three, three cuts all about .01 apart make a really crisp edge... looking very nice tho.. keep it up one day we will both finish these and I should send you my file to have you render them side by side and we can have a look-c that would be cool (you get to render because you computer is um kind of nice aye)
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Jeremy Mastroianni www.facebook.com/used3dt Long ago I was a Forum Administrator www.3dtotal.com / www.threedy.com Tetra Tech. email: jeremy.mastroianni at tetratech.com web www.tetratech.com |
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#37 |
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Thanks for the comments man i'll ave a lil look at your work in a mo.
I'm pretty sure i did make the crease bigger, can't remember as i left this model alone for a while to do some architectural work. I do think a lot of the car models you see the edges are far too sharp. Attached is the latest render i have. I wanna get the model on the same level as the z4 of Radu3 Nice idea bout the comparison
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#38 |
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Car model
Join Date: Oct 2002
Location: Westerly .R.I USA
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That cars looking sweet.Your have a nice set of rims there.Great job
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http://img26.imageshack.us/my.php?im...dacrxjp126.jpg http://img394.imageshack.us/img394/4720/rays224wf5.jpg http://img223.imageshack.us/img223/900/rays253av9.jpg http://img219.imageshack.us/img219/1317/bucky73tq0.jpg http://img394.imageshack.us/img394/9...8car138py1.jpg http://img394.imageshack.us/img394/8222/z28car48un3.jpg http://img219.imageshack.us/img219/97/z28car55it6.jpg http://img219.imageshack.us/img219/5917/z28car85oj8.jpg |
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#39 |
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Thanks Kujoe, they were a battle to model but learnt a lot from em..............still trying to get the material right on them
Lil update been tweaking the rear quarter pannel, cutting the tail lights and working on the side windows. Still lots to do just keeping yall up to date
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#40 |
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car looks amazing awsome work
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If you not living life on the edge, you taking up to much space! |
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#41 |
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R2Wrace2win - Thanks man
Think people are getting a bit sick of this car now; ah well. Here's an update of my arse
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#42 |
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I like I like
, could you show a unsmoothed wire please?
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#43 |
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heres an unsmothed wire for ya
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#44 |
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and tighter edges on the rear
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#45 |
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dunno if anyone even looks at this thread anymore but has anyone got any tips on modeling tail lights in max?
cheers
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