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#1 |
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This is my new game model . I made it for fun and portofolio . The model was done in max and textures where paited in photshop . It has 3620 polygons and 2 textures each in 1024/1024 px . I hope you like it .
and wireframe: ![]()
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#2 |
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Join Date: Sep 2003
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Nice model, nice textures, BUT the model is a little too highopoly iw ould think and the textures is a little to big, most games use 512x512 textures right now.
My suggestion to ease up the poly count. Nr.1 There are some triangle polys that would do MUCH better as quad poly Nr.2 The Back of His Knees, His fingers, his nose. These are all verry high poly areas in your model, try to optamize them to drop the count. Otherwise it's a verry nice model.
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Intel Celeron 2.0 GHz @ 2.4Ghz 384 Clock 2 SDRAM (REALLY old) nVidia GeforceFX 5700 Ultra ---------- 3D Studio Max 5 & Brazil 1.0.3 3D Studio Max 6 ---------- - Vezen í þér marh !! |
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#3 |
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huh?
which games use quads these days?
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www.mac5er.tk |
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#4 |
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Yes i totaly agree with you . I could easely optemize the back of the knee . But becouse this is model for fun , and is not actualy going to be used in any game or engine , I probably won't fix it . If I would move it to UT 2003 the textures are good size for it . Basicly all UT 2003 models have 2 textures of 1024 px .
mac5er : actualy the model is in editable mesh , but I left hidden edges when taking snapshot of model , that's why you can see quads .
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#5 |
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Join Date: May 2003
Location: Montreal
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impressive, really nice texture and he's well modeled. he could be optimised of course, but the distribution is nice either way.
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"There are no binding oaths between men and lions- wolves and lambs can enjoy no meeting of the minds- they are all bent on hating each other to the death." -Achilles "It is better by noble boldness to run the risk of being subject to half the evils we anticipate than to remain in cowardly listlessness for fear of what might happen." -Herodotus |
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#6 |
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Thanx man . I agree with the overall detailes in hands and head .
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#7 |
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Join Date: Aug 2003
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Very nice model, I think the polycount is fine for New and upcoming game engines like the source engine.
Half Life 2 Main player models are around 7,500, and im not sure what size textures they use. |
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