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#1 |
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orc
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Realistic Model: Human Female
Ok, i know i realy should finnish that other elf, But its not turning out too well with that body. I want to practice my modeling skills anyway so i am going to attempt to make a realistic character, correct proportions etc.
i'm posting so soon so i can fix any mistakes you guys pic up. i couldn't resize the pics or get a wire shot coz photoshop won't open. but this is the cleanest mesh i have made only 3 triangles around the nose (that i could find anyway) side view ![]() front view ![]() |
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#2 |
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Registered User
Join Date: Nov 2003
Location: Netherlands - Nispen
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Great! I like it! With some great texturework it will be "magnificent"
![]() The only comment of me is that the head is in the frontview a bit to > < (I can't find the enlish word; in dutch: "te smal" ). |
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#3 |
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orc
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thanks dutchman,
i still have lots of details to add but this is the main modeling of the head finnished. I am guessing that "te smal" or "> <" means the head isn't wide enough or too skinny. i'l look at teh ref agian. she had lots of hair and it was hard to tell how wide her head realy was. now that i look at it, the top of the head is definately too skinny. ![]() |
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#4 |
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orc
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i fixed up the head a bit, i found out that the cheeks where too thin
![]() Last edited by Borg; 10-12-2003 at 10:43 AM.. |
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#5 | |
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Quote:
![]() I like it now even more...! Now in my opinion it looks some more organic...! My only comment nów, is that the lips (I don't know I call right; I mean, around the mouth) have to visible egdes (above the mouth; down the nose), if I were you I would push the verticles there some to the back... |
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#6 |
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orc
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thanx dutchman, yeah they are called lips and i agree about them.
I realy want to get this model to look realistic, i'v never been able to do that, if anyone has any suggestions to make it look better it would realy be helpful. here a wire |
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#7 |
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Registered User
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Jeah... I'm back...
![]() The same you type, I have also very often! I have also modelled very often faces, but never it looks good... Now I've reference images of my (little ) sister, to model it. Í've started with a rectangle; coverted to editable mesh, and extruding it along the picture (in front view). After that I've moved the points in the left view to the good position... Now I'm in this stadium... But, ontopic; to make it more realistic you could maybe edit something to the nostrills. That's the only place I find a bit inrealistic (at the moment )... |
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#8 |
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b4k4
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Nice model, but like dutchman said: the nostrills look a bit wierd to me.
offtopic: Dutchman, have you created a topic for your sister's head model? ![]() |
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#9 | |
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Quote:
) I can model on, and create a topic about it ![]() Now ontopic again... ![]() [edit:] Borg, how have you modelled it? I the same way as I discribe some posts above this, or from one box?!?
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Holland = OK! ================ Current contest: Machineflesh @ CGnetworks Cheetech Boxx-droid @ Threedy zHero Please reply what you think of it! Last edited by Dutchman; 11-12-2003 at 07:41 PM.. |
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#10 |
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traveller in graphite
Join Date: Oct 2003
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looks good
![]() But dont forget the triangle
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...signature... impressive isn´t it ? |
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#11 |
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orc
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Hey dutchman, no i box modeled my head, i find its easier because you can see the whole head and how it looks from start to finnish, i used to hate it but now i mainly box model.
if you have max 4 or above i suggest u use edit poly and not mesh. its personal preference but edit poly behaves much better than mesh, there are also some tools u can download that makes modeling much easier. yeah i'l try to make the nostrils more natural thanks Ninto: thanks corky: yeah i saw the triangle, but triangles are not as bad as some people believe, the triangles in my mesh havent effected the smoothing much. plus i would just have to add more polys to get rid of it which would be a waste. thanx for ur comments guys Edit: i'l be looking out for ya sister head thread dutchman Last edited by Borg; 11-12-2003 at 09:50 PM.. |
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#12 |
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orc
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here is her ear.
i fixed up her nostrils and mouth, but i'l post a pic when i'v done a bit more ![]() |
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#13 |
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LightWave 3D User
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It's looking good, but I think the ears should be moved up some and the hole/opening in the ear is too small
![]()
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Art Is Not A Thing; It's A Way - Elbert Hubbard |
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#14 |
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Looking good so far
![]() But what I would do is the pull these verts as in da pic. Also I would use a bit glossiness in the material to point out the contours of the surface. Looking forward to this. |
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#15 |
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orc
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thanks for the crits guys
Rubberduck: i moved the ears up, i think they are in the correct place - about eyebrow height to the bottom of the nose, at teh moment i have just placed the ears there so i can see how it will look, i'l weld them on later. Peter Hutton: Thanks had been playing around with the mouth for ages trying to get rid of the ****** creases, and all i had to do was move the verts out a bit I added some glossiness to it. here is an update: ![]() edit: i changed the pic, small update Last edited by Borg; 13-12-2003 at 12:18 AM.. |
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