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#31 |
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Registered User
Join Date: Dec 2002
Location: New York
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hydrospell: here is the wire of the door handles. the handles are actually seperate from the body of the car.
![]() lcrssguy: its alright about the wheels, i thought they looked a little funny at first too. i still don't have them perfect. 3dway'olife: even if i don't do the full interior, i'll definitely put the rollcage in there. as far as time, i'm not really sure. i've worked on it probably 2-3 hours almost every day since i started. getting all the details right takes me a while. texturing will probably go by faster, which is why i'm saving it for last. and the car in the picture i posted isn't the same model as the one i'm making, i just posted that since it had the best shot of the rims. and when you mention the problem with the grills, are you talking about how the bottom of them sticks out farther than the top? because now that you point it out it does look a little odd, so i'll probably go back and fix that up. finally cut out the doors: ![]() |
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#32 |
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Registered User
Join Date: Nov 2003
Location: Montreal, Canada
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I really don't know why u're nickname is loser?????????
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100% FREE Image Hosting! ImageHeaven.Net Last edited by Soprano; 30-12-2003 at 01:48 AM.. |
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#33 |
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Registered User
Join Date: Dec 2002
Location: New York
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well the front is done for the most part so i guess now i have to start working on the back
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#34 |
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Average Below-Average Guy
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hey loser. YOU ROCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the car is PERFECT!!!!!! 000WWWWNNAAAAGGEEEE!!!!! btw, i got a stupid question: how can i use edgemap? i downloaded it but i just need to know where to put it and stuff... thx /OC
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[r3mixD]... \m/ Visit the 3dtotal IRC channel: #3dtotal @ Quakenet Long Live the Mighty Norwegian Vikings! |
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#35 |
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aka elDrizzle
Join Date: Oct 2002
Location: Baltimore
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fantastic lookn model, great work
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http://userpages.umbc.edu/~peace1/ |
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#36 |
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Registered User
Join Date: Dec 2002
Location: New York
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thanks and thanks
i couldn't figure out how to use edgemap at first either. after you put the file in max's plugin folder, restart max(or load the plugin if you have max running) and go to the material editor. click on the diffuse map slot and add the edgemap2 map. here's a picture: ![]() then just render it. |
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#37 |
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Average Below-Average Guy
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TAAAAYYYYUUUUNNKKSSS!!!
damn. those christmas presents are throwing themselves at me ![]()
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[r3mixD]... \m/ Visit the 3dtotal IRC channel: #3dtotal @ Quakenet Long Live the Mighty Norwegian Vikings! Last edited by [r3D]; 24-12-2003 at 06:20 AM.. |
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#38 |
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SnEaK StUDiO's
Join Date: Mar 2003
Location: Belgium
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nice stuff you got the loser
but i have a question to where do i find that edgesmap where to download?
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Born 2 be .................. |
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#39 |
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Registered User
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Thanks, loser
, you were really kind to render a closeup for me. It's also very kind of you to share with me the making of the door handles. It's a really nice piece of work, I like the back as much as the front part, you really got the BMW style out... Great JOB!!!
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Futuristic Looking ATV Thingie Tank |
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#40 |
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Registered User
Join Date: Dec 2002
Location: New York
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mcrazer: you can download edgemap here
here is a small update on the back. i dropped the back bumper down a little because it seemed too small. i also tried to make those clips they have holding the trunk of the car down, but i couldn't find a really good reference for them so i had to do the best i could. ![]() |
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#41 |
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Car model
Join Date: Oct 2002
Location: Westerly .R.I USA
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loser
Looks great dude ![]()
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#42 |
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SnEaK StUDiO's
Join Date: Mar 2003
Location: Belgium
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Tanx loser (dammit hate to call you loser because you aren't a loser your good )
verry good man keep it up
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#43 |
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Registered User
Join Date: Dec 2002
Location: New York
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thanks for the comments
the model is almost done now. i just have to finish up the back quarterpanel, and then go and make sure the rest of it looks right. and i have to remember to put the handle on the trunk of the car(make sure i don't forget that). i also have to do the interior still, but i don't think i'm going to put too much detail into it since you can't really see it anyway. ![]() |
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#44 |
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Registered User
Join Date: Apr 2003
Location: Coimbra, Portugal
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geting better every day....
i'd like to see it textured.. ![]()
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#45 |
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Registered User
Join Date: Oct 2003
Location: Australia
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it looks fantastic so far, can't wait to see it textured. My only crit is that I think the door handles look a tad chunky. The ones in the photo you posted before are more slender IMO.
other than that... great! |
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