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#1 |
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rocket ramp...
Hi
![]() It´s been a long time since i posted something here, but i thought i might pay to god old threedy forum a visit... ![]() This is a rocket ramp and it´s for a particle tutorial, well i thought it would be kind of boring making something crappy for a tutorial, so i decided to make my own rocket and ramp and so on, but i need some input/tips/critics on my texturing, i´m going for the old chipped paint feeling...so tell me what u think... /Kribz
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/ KRIBZ |
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#2 |
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Looking good!!!! texturing.. i think you could use rust.. or something like that
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#3 |
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Looking good , i wont to see that rocket.............
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#4 |
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hehe...thanks..the rocket doesn´t look like much yet, just a revolved surface...but i´ll get to work on that..
/kribz
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/ KRIBZ |
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#5 |
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ok...heres an update...the rocket doesnt look half as evil as i inteded...but here it is anyway..maybe i´ll redo it tomorrow
![]() /kribz
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/ KRIBZ |
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#6 |
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it looks god. i got a question for u though. im new to max. (not sure if u made that in max or not so im guessing) and when i was expeirent iwth texutres and cuztom textures i couldnt get them to wrap around the object the way i wanted them to. when u make the custom textures do u just guess on teh way the texture will wrap around it, or do u do it another way?
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#7 |
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ok Pat,
I´m not using 3ds max, i use maya, but from what i remember about max i think this is actually easier in max...but i may be wrong. What i can do is tell you how to do this in maya, and maybe u can apply it in 3ds max, its´a polygon object, so i use something called automatic mapping, when i do that maya lays out the uv-coordinates by itself, then i open up the uv texture editor and save a uv-snapshot, then i open that up in photoshop and just paint the texture... i hope this clears things up for u... ![]() /kribz
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#8 |
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hi,
im posting a character for this project, i know its a organic model but the rocket ramp is the starting pic for this thread so maybe i get away with this?! ![]() this stupid guy has made a rocket-chair and will blast of in it on this ramp...he supposed to look stupid and goofy (cause no sane person would ever do that )his feet and hands are not done yet, and the pants looks a bit strange...but regardless of that, i would like to get some input from u guys since i actually haven´t shown him to anyone until just about...now ![]() /kribz
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/ KRIBZ |
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#9 |
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cmon give me some advice here!!!
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#10 |
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well...since i seem to be the only one interested enough to post a reply...i thought i might post some updates of the man...i made his hands, and he got socks on his feet now...later he´s going to wear...i think they´re called clogs?!?...a wooden shoe slipper thing...in sweden they are called träskor...maybe one of the swedes here can correct me if i´m wrong
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#11 |
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and a closeup...
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#12 |
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refusing to give up, and hoping to get some kind of input from u guys, i´m posting the concept side wiev drawing of the rocket chair the caracter is going to blast of sitting in...i already started modelling this in 3d so maybe i´ll post a pic later tonight
/kribz
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/ KRIBZ |
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#13 |
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WHAT?!?!
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the chest.... why is the chest behind his leg? is it ought because of the chair??? did you modelling it thinking on he being sit down??
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"if the education is expensive, experience the ignorance." "Everything that has a beginning has an end" - The Matrix Revolutions |
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#14 |
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hehe...no i didn´t modell the chest to fit the chair...i wanted him to have a real strange and bad body form...i tried to make him as strange as possible, but still not too strange...
thanks for replying by the way ![]() /kribz
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/ KRIBZ |
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#15 | |
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WHAT?!?!
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Quote:
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"if the education is expensive, experience the ignorance." "Everything that has a beginning has an end" - The Matrix Revolutions |
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