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#1 |
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its a zero! not an o
Join Date: Feb 2004
Location: glued to the comp
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skyline r34
no wire
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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#2 |
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its a zero! not an o
Join Date: Feb 2004
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wire
comment plz still very wipish
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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#3 |
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mmmuuaaahahahhaahahahahah
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Looks pretty good. I cant find anything that bugs me. Nice low poly work here. Thumbs up dude.
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Splines are the devils minions ![]() Click here to see my Ferrari Aurea WIP Click here to see my Russian Isu-152 Tank(WIP) Click here to see my WIP 2Door humvee for HL2 mod ------------------------------------------- "Life is but a dream in someones head" Bullethead ------------------------------------------- AIM=St Metallica MSN=bullethead_4@hotmail.com |
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#4 |
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Registered User
Join Date: Oct 2002
Location: Portugal
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Looks good
. I think you should add diferent smooth groups to achieve a better look.What's the polycount? |
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#5 |
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its a zero! not an o
Join Date: Feb 2004
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smoothing groups denitatly
i want to add more details toi the model still, its 2500 tri'smy limit is 5000 ![]()
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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#6 |
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Registered User
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hehe
![]() your style of modeling cars is very consistant.........thats a good thing ![]() anyway, again.....i love it.....I prefer your previous one.....but I hope you don't take it in a bad way because this one is still very well done. If there's anything to say.....I would have to say work with smooth groups. The extra polys that you are putting in is a good idea, but they are not shown because you're smoothing groups are all at 1. To get a definitive shape, blend them and make some hard edges.....it looks really nice on cars......especially low poly ones. Oh....and one more thing......how do you get in the car without any handles?? ![]() Well......you got 2 cars done.....anymore?? Love to see some more of your work ![]() |
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#7 |
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its a zero! not an o
Join Date: Feb 2004
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lol done.. haha funny
not even close to being done. lots of work to do on the skyline, and im still playign with the interior on the crx. I also like the crx better (i own one) im gunna add some polies to the skyline and make the body more round and then ill play with the smoothing groups. I usually model with no smoothing (facets) but for this one i didnt. *shrug* uhmm more of my work... hmm gimme a second. i have a collab of a few models that i sent to ea for critique from a guy who graded from my school. one was a lotus, but it was originally high poly and i optimized it (it looked like shat) and then there was the crx, and a motor bike (cbr6rr) and a mclaren lm ill post links to the pics if i must :P the great thing about this is i cant ftp into my website from home to find out where those files are located. ill try a diff way in a bit tho ![]()
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com Last edited by c0nspire; 13-02-2004 at 12:36 PM.. |
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#8 |
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Registered User
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WOW, you know someone at ea.......how fortunate!!
I was hoping you'd say it isn't finished Don't you ever mix smoothing groups instead of going facets/smooth??Id love to see some other of your previous models.......I hate optimizing high poly meshes into low......its a killer.....did you use the modifier to reduce polys or did u do it by hand?? |
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#9 | |
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its a zero! not an o
Join Date: Feb 2004
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lots of target welding and collapsing and stuff
![]() i dont know him, my teacher knows im. i am jsut lucky (he graded from my school and my teacher taugh him)alrite lets try this model stuff ![]() what do u mean by this? Quote:
when i start a model i turn off smoothing (select all polys and remove smoothing grou) and then when i finish it i do the smoothing groups ![]() mclaren (done in 3 hours) lotus, i hate this model so much earlier version of the crx cbr 6rr
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com Last edited by c0nspire; 13-02-2004 at 03:01 PM.. |
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#10 |
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Registered User
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Smooth Groups determine weather your poly is going to be a hard edge or a soft edge in rendering(just a visual display). There are groups so that the smoothing can be a transition or completely smooth or not smooth at all.
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#11 |
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Registered User
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Here is an image with a smooth group of 1 applied:
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#12 |
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its a zero! not an o
Join Date: Feb 2004
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yea i know
![]() i used smoothing groups on the crx just not on this one yet ![]()
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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#13 |
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Registered User
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my god you reply fast.....im not even done posting
![]() anyway here's the last image with smoothing groups 1&2 on the last 2 polys |
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#14 |
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its a zero! not an o
Join Date: Feb 2004
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yea imusually perma online
![]() always sitting in front og a comp doing somethign (max usually) or surfing the net learnign stuff weither its car related or cg. i dont know what else to say.. lol lol get web space, that way u can post all 3 in one post ![]()
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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#15 |
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Registered User
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post 3 in 1....don't know how
Last edited by Fusion; 13-02-2004 at 05:07 PM.. |
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