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#1 |
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is studying.
Join Date: Jul 2003
Location: Pakistan
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Hi folks....
i have been experimenting loads of shaders for my shader knowledge....and i got to do some glass shaders..... experimented some caustics and decided to have a fun thread on it....share you shots on glass.....this is goin' to be fun... here's one from me now!
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#2 |
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is studying.
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photon stuff
couldnt resist a blue one!
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#3 |
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Registered User
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Hi geoMan
which part of Pakistan are you from? Take care
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==== Adeel |
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#4 |
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Holland
Join Date: Jan 2004
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looking nice but why dont you smooth the sphere a bit more ?
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#5 |
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Freelancer
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![]()
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Wannabe 3D Artist: http://www.3dg.si |
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#6 |
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is studying.
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well...
i am from Multan adeel....add me to ur msn fahadyarkhan@hotmail.com if u wanna add me....
figo- thanks for the glass...the edges are because i am kinda using a geoSphere..... but i aim for the material.... people...share your stuff with glass materials....this aint my wip....every1's invited....... lets see some materials! ![]()
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#7 |
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Look at my avatar. Had some fun with Brazil the day i got it.
Love that rendering system. ![]()
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Will work for + rep.
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#8 |
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is studying.
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wow....
nice glassy stuff.....i'll bring out some more renders of refraction and caustics......
lets have some more guys.....c'mon!
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#9 |
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Registered User
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All materials are Brazil Glass.
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Jordan Quackenbush, modellor at Wildfire Games' Project 0 A.D. Fiat 500 | Duck In Tree Productions |
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#10 |
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is studying.
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here's another
this is not totally for glass.....refraction and reflection...........caustics...
here's another
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#11 |
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Not a zombie.
Join Date: Jan 2004
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first glass thing I ever did, max 4.0
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#12 |
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http://ugursahin.3dk.org/
Join Date: Jan 2004
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just and old work :P
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#13 |
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http://ugursahin.3dk.org/
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and there goes another one..
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#14 |
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ugursahin, you should figure out how to put air bubbles into that flowing water, then it'd be awesome
![]() What water plugin do you use?
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Jordan Quackenbush, modellor at Wildfire Games' Project 0 A.D. Fiat 500 | Duck In Tree Productions |
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#15 |
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http://ugursahin.3dk.org/
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hehe actually i didnt use any plugin that means i just modelled it u know its not that difficullt to model with a bit noise modifier and water metarial added(IOR is i think around 1.2)
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