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Old 17-02-2004, 11:36 PM   #1
hiero
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Character - Hiero

Hey,
This is just a character i've been working on, nearly finished all of the modeling. Tell me what u think.
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Old 18-02-2004, 02:37 AM   #2
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Hi.
While I think it is a good model, I think you should consider tweeking it more before you call it finished. I see that there is no bottom eyelid, which you need to address. You should try to get more folds in the pants. These are just minor things. Listen to the replies you receive on this thread. They will help! Good luck!
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Old 18-02-2004, 04:29 AM   #3
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not bad, but the head still needs some tweaking, the eye area and lips, hair looks too flat as well, try to play with that. It also seems to me that the articulations in the arms and legs are too flat, as are the hands.

PS. Did this come out of the joan of arc tutorial?
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Old 18-02-2004, 05:40 AM   #4
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Thumbs up

Looking good , keep working
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Old 18-02-2004, 09:32 AM   #5
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Quote:
Originally posted by DanielB
not bad, but the head still needs some tweaking, the eye area and lips, hair looks too flat as well, try to play with that. It also seems to me that the articulations in the arms and legs are too flat, as are the hands.

PS. Did this come out of the joan of arc tutorial?
I agree too on that
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Old 18-02-2004, 08:54 PM   #6
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thanks for the comments guys, i am working on the tweeking of the face (eye lids), pants, arms, hands, and also the hair, does any one have any tips/tutorials for modeling hair?
I did use the Joan of arc tutorial, as a referance for modeling the face / head, its a good tutorial. I will have a new image/s posted up in a few days, thanks guys.
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Old 19-02-2004, 01:45 PM   #7
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Although the Joan of Arc tutorial may be a good tutorial for teaching polygon modeling, the drawings used in it are very inaccurate. Once you have learned the skills that the tutorial teaches, get some real reference images (photos might even work fine) and learn to model off of life.

As for the character, it looks fine to me, but all the inaccuracies of the Joan of Arc tutorial show through. If you think that you will have some success changing the model now poly by poly, go ahead (save it as a different file in case you need to revert back to this for any reason). Just look at a photo, or whatever, of a human head that has a similar look to the current one that you would like to achieve.

Happy modeling!
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Old 19-02-2004, 01:53 PM   #8
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I dunno, it's just that I'm at a point that when I see model, I can tel within 2 seconds if ti was made with joan of arc, there's a million out there, so I'm overly critical of it by now.
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Old 19-02-2004, 10:55 PM   #9
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Thanks again guys, all comments are taken into high consideration, the more you guys comment the more I will learn, thanks.
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Old 21-02-2004, 01:10 PM   #10
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I have done some tweeking to the character
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Old 21-02-2004, 01:14 PM   #11
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Here is a few more renders
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Old 21-02-2004, 01:20 PM   #12
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and another, tell me what u think guys.
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Old 20-03-2004, 09:28 PM   #13
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havent, posted for a while. I have re-done the hair, and done some more tweaking.
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Old 20-03-2004, 09:52 PM   #14
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hmm...

i like it a lot....i feel like putting a headphone on his head and a CDman on the belt......he might look cool...!
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Old 21-03-2004, 06:52 AM   #15
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: lugged to front page for the project  
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the hair looks much much better now. Try to give the guy a little bit of nostrils :P at the moment they are rather atrophied. The eyes are incredibly huge too, but that might be what you want.
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