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#1 |
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its a zero! not an o
Join Date: Feb 2004
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ferarri f50
hey
modelled in about 40 minutes, must more work to do ![]() ![]() ![]()
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com Last edited by c0nspire; 19-02-2004 at 08:35 AM.. |
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#2 |
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Registered User
Join Date: Dec 2003
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One thing, apply a Mesh Smooth with no iterations, and see how that render looks
![]()
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Jordan Quackenbush, modellor at Wildfire Games' Project 0 A.D. Fiat 500 | Duck In Tree Productions |
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#3 |
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Cookiefreak
Join Date: Oct 2002
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Meshmooth? why add a modifier when there is no need, pus MS wouldn't really make it look that good since it would equally smooth it out making the hard edges that want to be seen, not visible.. Perhaps you are waiting to sort out the smoothing groups later.
You are doing great so far, the model is very clean. Keep it that way and it will look great when finished. What polycount and perhaps game do u have in mind?
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"Stop looking at me...you cookie freak! |
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#4 |
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its a zero! not an o
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i do all my smoothing later.
thanks for the feedback ![]() im going to ps2 console based, so my tri counts will be 2500 for body, 500 for interior and 500 for each wheel.
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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#5 |
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its a zero! not an o
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![]() ![]()
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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#6 |
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its a zero! not an o
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![]() ![]()
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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#7 |
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Cookiefreak
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Really neat. Can't wait to see it niceley textured with decals
! Are yout hinking a game like the Gran Turismo series then perhaps? . Anyway good job.
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#8 |
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its a zero! not an o
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the poly counts i quoted are actually nfs. but yea, im just makign these for practice and porfolio work.
i also have my crx kicking around here somewhere http://forums.3dtotal.com/showthread...625#post158625 ![]()
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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#9 |
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its a zero! not an o
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update
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-c0nspire http://lowpolycg.com c0nspire@hotmail.com |
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