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Old 22-02-2004, 02:53 PM   #1
ironiC
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WIP - 350z (my first car)

I started this model a while back, got stuck and stopped working. Well now i've started again and have made a lot of progress. This is my first real big project in 3ds so any advice or suggestions would be welcome.

Here are some pictures:







I also have some questions:

1. how do I create the edges around the door? like the outlines?
2. how do you use hdri's with Brazil in 3ds Max 6? i've looked for tutorials, but have become realy frustrated with it because the tutorials are for early versions of 3ds Max or aren't very clear with directions and i end up spending all the time looking for the settings. if someone could explain or give me a link to a good tutorial i'd greatly appreciate it. I've already looked through the tutorials on this site about materials and rendering.

Last edited by ironiC; 22-07-2004 at 01:15 PM..
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Old 23-02-2004, 03:23 AM   #3
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man i love the arc's you have on ur wheel wholes
dont know what they call them exactly...

keep posting man!!!
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Old 23-02-2004, 10:52 AM   #4
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Thnx for the comments and the help

I followed ur tutorial and it works, but I'm having some problems

This edge here looks a little strange:


Another view:


Also the edges or cuts do not look even all the way around the doors

I'm also having some problems on this chamfered edge
The chamfered edge does not last all the way to the end of the chamfered edge I made, it just starts to blend into the rest of the body till it disappears
This is what it looks like:


It is chamfered, but it's not really visible unless u zoom in a lot
This is what it looks like w/o the edge smooth:




After all of there problems i did have some progress, i cut out a vent hole lol, that's about it...

(bah i just saw the error on the headlight, i'll fix it later)

Last edited by ironiC; 22-07-2004 at 01:15 PM..
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Old 24-02-2004, 03:04 AM   #5
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Hi,I worked on your wire .When working with wire you cann't just stop anywhere you have to take it to the end of the wire mesh.
If you can post more wire.I can help maybe
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Old 24-02-2004, 07:15 PM   #6
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well when i create new faces it creates these edges that get all messed up when i apply the mesh smooth, but when you extrude faces it creates faces but there are like invisible edges that aren't outlines in white, is there a way to create those with create face?

i tried to fix the edges you told me to but when i try and correct it i just keep creating more edges, really annoying, is there another way to fix them?


here are some dumb dimples :togo:


here's the mesh



-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-
here are some more wire pictures, yea i noe it's really messy

- from the front:


- from the rear:


- here's the mech smooth

Last edited by ironiC; 22-07-2004 at 01:16 PM..
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Old 24-02-2004, 11:42 PM   #7
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well i am not a good car modeler...
but i think you try this out...

try removing the two edges you have circled...
they are not required as far as i think.

and yeah do remove the vertices after you remove the edges!
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Old 25-02-2004, 12:55 AM   #8
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lets see if I can get you to understand ..I'll be back.How do you model.Do you grab and edge,? click down the shift key on your keybroad move the mouse.Thats a new edge.Then I yous the 3d snap tool to line up the vertex.
I'll be back to show you how to fix it.
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Old 25-02-2004, 01:46 AM   #9
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I'm back.If you don't get it.You send me your max file.hope its max5.then I'll fix somethings send it back to you and you can fix the rest..
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Old 25-02-2004, 05:22 PM   #14
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cool thanks i'll start fixing up those splines
expect to see an update in a day or so
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Old 26-02-2004, 04:09 PM   #15
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i understand what you mean, i've fixed some of them, but now i'm having a problem with a vertex when i meshsmooth the car it comes apart and i'm positive i welded them together, i can't figure out why it is doing this.

i would like you to take a look at it if you could, all there vertexs are giving me a headache

i zipped up my 3dsmax files, i'm using 3ds max 6, hopefully it will work for you, i'll put a exported version of the file there too, and blue prints.

i noe i can open older version of max files with max 6, maybe you can open my files, but i exported them as 3ds files just incase

Get The File Here

-sorry i took the file down

Last edited by ironiC; 14-06-2004 at 02:59 PM..
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