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I made my own textures and then imported them into the unreal ed 3.0. I see them in the editor itself but When I test the game the default texture is in place of only the textures I made. I've searched all the UT forums with no luck. Any help would be appreciated.
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I'm still hungry.More 3d please! |
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#2 | |
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Registered User
Join Date: Oct 2002
Location: Starbase Loot Loot
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You should try www.3dbuzz.com forums, they have a section for unreal editing.
And I think everyone interested in unreal editing should join 3dbuzz.com thats where I am.
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#3 |
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Registered User
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thanks. I'm there now!
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I'm still hungry.More 3d please! |
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#4 |
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Join Date: Aug 2003
Location: WA
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so your saying when you create a BSP cut, it places the default texture on it? Try importing your DDS file (or whatever your texture is) into unreals texture editor as its own package/group. Whatever its called, sorry not in front of my editor at the moment
![]() Then select your BSP cut and click the texture. Should work just fine. if you have an object that you made and textured in 3DS MAX and are trying to get the texture to work in unreal, there is a little check box ( I think ) that says use map from import. i'll check tonight to make sure but I think thats it. cheers and hope yo uget it to work for ya!
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